Daily Ops: New & seasonal Rewards 2026
The daily operations are a feature from patch 22, we have already reported about them here at Nuka Knights. These operations are not an event and can be activated in the map view. There you don't need to travel to a location, just activate the daily operations on the left and join. Before you do that, here is some information and tips.
Index
- Todays Daily Ops
- Basics
- Locations
- Enemies
- Mutations
- Rewards Level 50+
- Rewards Level <50
- Tips
- Sidequest
Todays Daily Ops
The current mode, location, enemies and mutations can be found in this info, as well as on the startpage. This info will be updated daily.
Basics of Daily Ops
Daily operations work best as a team. The best way to do this is to choose a public team with the “daily ops” goal. There you will receive more XP when you complete one. (Tip: For all other teams outside of events, "Casual" is the best choice for a team. If you're looking for a team to complete especially the daily ops, choose a "Daily Ops"-Team.)
Mode "Decryption"
In decryption mode you have to deactivate three radio interceptors for Vernon Dodge. To do this, you hunt down three enemy code carriers and kill them in order to get special codes that can be used to deactivate the radio interceptors. With each code carrier defeated, the waves of enemies become deadlier. The perception of enemies is not increased, so you can now use your stealth skills, but the enemies are even more dangerous since the standard mutation "Savage Strike" has an armor penetration of 99%.
Mode "Uplink"
In Uplink mode, all you have to do is secure the connection points to achieve the operation objectives. There is a multiplier for each player, with four players, you get a 4x multiplier applied to the time spent securing the location. In the top right corner of the screen, you can see how long you need to stay by the connection device to secure it. This means all players must be close to the device, in the immediate vicinity. If players are too far away, their contribution to the bonus is lost.
It doesn't matter how many enemies you kill. Only the final bosses must be killed to complete the operation.
You should also be prepared to be always “discovered”. So if you have a sneaking sniper or melee fighter, you won't be able to use the sneaking bonus here. The legendary perk “Take one for the Team” is very useful for all builds here.
Every day at 12 a.m. EST, the mode, location, enemies, and enemy mutations change randomly, forming a new daily operation.

Possible Locations are:
| The Burrows | Arktos Pharma Biome Labs |
| The Burning Mine | Watoga High School |
| Valley Galleria | Uncanny Caverns |
| Vault 94 | Charleston Capitol Building |
| Vault 96 | Garrahan Mining Headquarter |
| West Tek Research Center | Morgantown High School |
| Watoga Raider Arena | Foundry (The PITT) |
| Aquarium of the Atlantic (Atlantic City) |
Possible Enemy Fractions:
| Supermutants | Communists |
| Bloodeagles | Aliens |
| Robots | Fanatics |
| Scorched | Overgrown |
| Mothman Cultists | Mole Miners |
| Pint-Sized Phantoms (Only during the seasonal Slasher Event) |
|
Standard-Mutations:
|
Uplink Piercing Gaze: Enemies have highly improved perception |
Decryption Savage Strike: 99% Armor Penetration, no improved perception |
Furthermore Enemies have on of these mutations:
- Volatile: Enemies explode, when they die.
- Aktive Camouflage: Enemies will be cloaked when not attacking.
- Resilient: Enemies can only be killed by a melee attack. (You can use melee weapons, throwing weapons or bash with the stock.)
- Freezing Touch: Enemy attacks will freeze players, slowing them down considerably if damaged in succession.
- Toxic: Enemies leave a toxic cloud
- Group Regeneration (Regenerating): Enemies heal nearby enemies.
- Swift-Footed: Enemies have increased movement speed.
- Reflective Skin: Enemies periodically reflect back damage dealt to them.(5 Seconds Interval)
- Danger Cloud: Enemies periodically release spores that affect the AP regeneration and Max AP of nearby players
Double Mutations:
Only on special announced Events, see calendar.
- Blistering Cold:
“Blistering cold" enemies have the freezing touch and swift-footed mutations - Chilling Mend:
“Chilling” enemies have the freezing touch and group regeneration mutations - Clouded Toxins:
“Clouded” enemies have the active camouflage and toxic blood mutations - Relentless:
“Relentless” enemies have resilient and group regeneration mutations - Stinging Frost:
“Stinging” enemies have freezing touch and toxic blood mutations - Swift Stalker:
“Stalking” enemies have the active camouflage and swift-footed mutations - Instabile:
“Instabile” Enemies have Volatile and Swift-footed mutations - Vaporous:
“Vaporous” enemies have volatile and active camouflage mutations
Bonus, when this Double-Mutations are running:
- Double XP in the Operation
- Rewards: Double Currencies
- Rewards: Double legendary Modules
Completition Tiers:
| Initiate 16 minutes or less |
Paladin 12 minutes or less |
Elder 8 minutes or less |
This following rewards lists are only available for players level 50+. Players with lower levels will receive weapon, armor, power armor and CAMP plans.
You can also receive 2 Treasury Notes (10% chance), 5-50 Scrip (36% chance), 25-500 Caps (54%) and 1-3 legendary modules each time you complete the Elder level.
Important: You can only get the rare rewards once a day. If you complete a Daily Operation in under 8 minutes, there is a 100% chance of receiving one of the rare or uncommon rewards. In this case, the levels Initiate (5% chance), Paladin (10% chance) and Elder (100% chance) are combined. In this case, this means that you can receive a rare reward 3x if the 10% chance and 5% change of the lower ranks also apply.
Rare Rewards:
Rare Untradeable Rewards:
Uncommon Rewards:
Slasher Rare:
(Only during the Slasher Event - Repeatable)
Rewards below Level 50
Players with lower levels will receive weapon, armor, power armor and CAMP plans.
Ranged Weapons
Melee Weapons
Power Armor
Armor (No Mods)
C.A.M.P. Recipes
Tips
Contextual Ammunition: During operations you will receive the same ammunition that you use with the equipped weapon. Both as loot from the opponents and at the end (as with the Wendgio Colossus). So when you have defeated the final boss, do not open the report immediately, but first loot the opponents for ammunition and then open the report. Once opened, the report will take you out of the operation once closed.
Sidequest: Breaking Radio Silence
There is also a small sidequest to the daily operations, similar to the colossal problem. To do this, simply go to Watoga and go to the marked location where Initiate Vernon Dodge is waiting for you. After you have completed a daily operation, you can go to Vernon again and complete the side quest. You will then receive another reward for this.





Comments:
Ich laufe gerade mit 10 Chars jeden Tag für den Actionheld aber bis auf das drecks Messer gibt es garnix, ne Aktivität die man 1x am Tag machen kann und ne Droprate von 1%, bei Bethesda abrbeiten echt nur Hilfsschüler....rechnen können sie nicht und reich wollen sie auch nicht werden, hmm
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