Nuke Codes (Week: 8th Jun -15th Jun 2026 (20:00))
Alpha: 59192086
Bravo: 62667842
Charlie: 05091983
Nuke Codes
Week: 8th Jun -15th Jun 2026 (20:00)
Alpha:
59192086
Bravo:
62667842
Charlie:
05091983
Season 25: "Appalachia Under Siege"   Still 81/91 Days Left
10%

Build Guide: Small Guns with critical hits, sneak and crippling

Build Guide: Small Guns with critical hits, sneak and crippling

Playstyle: Human | V.A.T.S. | Crit Build | Crippled Damage | High DPS | Bloodied | Full Life

With the update on September 2nd, 2025, the perk cards are now largely finalized, so I can now present more build guides again without them becoming obsolete after three months. The main focus was on being able to play significantly more different weapons with one build.

This build plays Bloodied as a human, but with minor changes, it can also be played with full health or as a ghoul. The primary weapons are small guns (which are rifles, pistols and also shotguns). Heavy weapons are generally possible, but with an optimized build, there are other options that this build doesn't include. As a bonus for increased damage, the build uses stealth, critical hits, and crippling. New here is crippling, which gives us an additional bonus of up to 345%. This makes the build playable with or without stealth, making it useful in events or daily operations. With Sneak (+2x), you now get a decent bonus through Covert Ops (+50%), Sandman (+100%), Follow Through (+40%), and Suppressor (+50%), and you will take less damage.

Full Life & Ghoul: Skip the Nerd Rage perk, swap Bloodied for something like Aristocrat or Two Shot, and use Vanguard armor instead of Unyielding.

Weapons

Any rifle or pistol can be used. Shotguns are also possible, as they are also considered "small guns". In this guide, I'll be using an assault rifle, as this is among the most powerful automatic rifles in Fallout 76 currently. But I also play single shot rifles e.g. leveraction rifle and hunting rifle. The options are now more varied than with the old perk cards.

Bloodied Assault Rifle with Bullys Mod
Bloodied Assault Rifle with "Bullys" Mod
Bloodied Hunting Rifle with Bullys Mod
Bloodied Hunting Rifle with "Bullys" Mod
Bloodied Leveraction Rifle with Bullys Mod
Bloodied Leveraction Rifle with "Bullys" Mod

The legendary mods on these rifles are mostly the same:

  1. Bloodied (up to 130% bonus damage at 5% HP)
  2. Explosive (+20% bonus damage + Demolition Expert)
  3. V.A.T.S. Enhanced (-35% action point cost in VATS)
  4. Bully's (+25% damage per crippled target body part)
    Note: For most enemies, this means +150% bonus damage from the head, torso, arms, and legs. Some enemies have fewer (EN-06) or more "limbs" (Ultracite Terror), and the damage scales accordingly.

I also tested Vital (+50% damage on critical hits), but Explosive usually performed better. At close range, if you want to remain undetected (e.g., in West Tek), a Vital mod can of course make sense instead of Explosive. Just try it out for yourself. I currently like the Explosive version best.

Armor

I'm using the Secret Service Armor with the following legendary mods:

  1. Unyielding
  2. Powered (3x); Poisoners (1x), Fireproof (1x)
  3. Thru Hikers
  4. Rangers (2x)
    Limit Breaking (3x)

With this combination, the build achieves good SPECIAL stats, has good AP acceleration, reduces the weight of chems & food/drinks, increases ranged damage and scores more critical hits.

Perks

S Strength 9 Points
3* Easy Target +75% ranged damage to crippled targets.
2* Scattershot 20% of the damage dealt to a limb is applied to all limbs on your target.
Note: Grants fast Crippling.
2* Bandolier Ballistic weapon ammo weighs 90% less.
2* Arms Keeper Your weapons weigh 75% less.
P Perception 10 + 5 legendary = 15 Points
2* Ground Pounder Your small guns reload 20% faster and have 20% more hip fire accuracy.
Datamining:

Hip fire is VATS usage or shooting without aiming down sight.

2* Tank Killer Your ranged weapons ignore 40% armor.
2* Tormentor You deal 20% more damage per crippled limb your target has.
Datamining:

Since all body parts are "limbs" (head, arms, legs, torso) this is a buff of about 120% in average on a crippled enemy.

2* Fast Fighter Gain 50% of your bonus movement speed as reload speed.
Datamining:

This bonus is applied by the "Speed demon" mutation.

1* Skeet Shooter Your small guns have 45% better accuracy and spread.
3* Down Ranger You do +20% ranged damage to far enemies.
Datamining:

 "Far enemies" can be measured in camp foundations. More than 3.9 foundations counts as "far".

3* Number Cruncher Your weapons have 2% increased damage per AP cost.
Note: Thats +18% on the Assault Rifle, +78% on the Hunting Rifle and +46% on the Leveraction Rifle.
Concentrated fire is not mandatory for targeting limbs in VATS anymore , 5 or more perception is now required for this.
E Endurance 10 Points
2* LifeGiver Gain more max HP per point in END.
Note: This is a bonus of ca. +106 HP in this case.
1* Radicool The greater your Rads, the greater your Strength (max +5 STR)!
1* Thirst Quencher Increased Max AP based on END while not diseased.
Note: This are +69 Max AP in this case.
1* Starched Genes You will never mutate from rads and RadAway will never cure mutations.
1* Iron Stomach Increased Damage and Energy Resistance based on END while not diseased.
Note: This are +56 DMG and +56 Energy Resist in this case.
3* Hardy Take 45% less damage from explosions.
1* Natural Resistance Increased Elemental Resistances based on END while not diseased.
Note: In this case we get +32 cryo, +32 poison and +32 fire resistance.
C Charisma 4 Points
2* Tenderizer Each attack makes your target take increased damage.
Datamining:

Each hit increases the damage to an enemy by 0.1%, reaching a maximum of 100% after 1000 hits. This stacks with all other players who have this card equipped and are fighting the same enemy. It also stacks with the legendary perk "Taking one for the team." It's very effective in boss fights.

1* Strange In Numbers Positive mutation effects are +25% stronger if teammates are mutated too.
Datamining:

You should always play on a public team.

1* Inspirational Gain more XP while on a team based on your CHA.
Note: In this case we gain about +23% XP.
I Intelligence 6 + 5 legendary = 11 Points
2* Nerd Rage! While your Health is low, gain increased damage and AP regen.
Datamining:

The damage buff and AP regen scales between 80% and 5% HP, the lower the better.
20% HP = +40% Damage + 15% AP Regen
5% HP = +80% Damage + 30 AP Regen

3* Demolition Expert Your explosives do +60% damage.
Note: This also includes explosive projectiles like used on the rifles in this build.
2* Science! Increase energy damage based on your INT.
Datamining:

Note: If you just want to use ballistic weapons, you don't need this perk.
2* Batteries Included Energy weapon ammo weighs 90% less.
2* Good With Salt Food in your inventory will spoil 90% slower.
A Agility 10 + 5 legendary = 15 Points
High Agility makes for better Sneak ability, so you're less likely to be detected.
1* Escape Artist Sneak to lose enemies, and running no longer affects stealth.
Datamining:

Sneak to loose enemies, and running no longer affects stealth. Means your steps don't cause noise anymore. When you crouch enemies will loose track. This effect can be triggered every 3 seconds.

2* Adrenaline Gain +10% damage per kill while on a Kill Streak (Max 10).
Datamining:

This grants a bonus of +100% after 10 kills.

3* Covert Operative Your ranged attacks do an additional 50% sneak attack damage.
2* Mister Sandman Your silenced weapons do an additional 100% sneak attack damage.
Note: This works in this build with every silenced rifle.
3* Enforcer Your small guns gain a 15% stagger chance and +75% limb damage.
Note: Combined with the "Scattershot" perk, most enemies are crippled on the first shot, so that from the second shot onwards all bonus buffs against crippled enemies take effect.
3* Gunslinger Your ranged weapons do +12% weak spot damage.
Note: This affects damage shown in yellow numbers (mostly on the head).
1* Gun Fu V.A.T.S. swaps targets on kill with +30% damage to your next target.
Note: This is great on mobs and rank 1 should be enough here.
L Luck 7 + 5 legendary = 12 Points
3* Class Freak The negative effects of your mutations are reduced by 75%.
1* Serendipity While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Note: This results in a ca. +26% evade chance in this case.
3* Critical Savvy Critical Hits now only consume 55% of your critical meter.
Datamining:

Critical hits are only applied when the meter is full. The faster the meter is charged, the more critical hits can be dealed in shorter time.

3* Better Criticals V.A.T.S. criticals now do +100% damage.
1* Ricochet Gain a chance to Deflect ranged attacks based on LCK.
Note: In this case +32% Deflect Chance.
1* Four Leaf Clover Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Note: Thats +72% Crit Meter Miss.
High Luck is essential to deal critical hits more often.

Perk Set

Click the perk cards to enlarge

S 9
3
Easy Target
+75% ranged damage to crippled targets.
2
Scattershot
20% of the damage dealt to a limb is applied to all limbs on your target.
2
Bandolier
Ballistic weapon ammo weighs 90% less.
2
Arms Keeper
Your weapons weigh 75% less.
P 15
2
Ground Pounder
Your small guns reload 20% faster and have 20% more hip fire accuracy.
2
Tank Killer
Your ranged weapons ignore 40% armor.
2
Tormentor
You deal 20% more damage per crippled limb your target has.
2
Fast Fighter
Gain 50% of your bonus movement speed as reload speed.
1
Skeet Shooter
Your small guns have 45% better accuracy and spread.
3
Down Ranger
You do +20% ranged damage to far enemies.
3
Number Cruncher
Your weapons have 2% increased damage per AP cost.
E 10
2
LifeGiver
Gain more max HP per point in END.
1
Radicool
The greater your Rads, the greater your Strength (max +5 STR)!
1
Thirst Quencher
Increased Max AP based on END while not diseased.
1
Starched Genes
You will never mutate from rads and RadAway will never cure mutations.
1
Iron Stomach
Increased Damage and Energy Resistance based on END while not diseased.
3
Hardy
Take 45% less damage from explosions.
1
Natural Resistance
Increased Elemental Resistances based on END while not diseased.
C 4
2
Tenderizer
Each attack makes your target take increased damage.
1
Strange In Numbers
Positive mutation effects are +25% stronger if teammates are mutated too.
1
Inspirational
Gain more XP while on a team based on your CHA.
I 11
2
Nerd Rage!
While your Health is low, gain increased damage and AP regen.
3
Demolition Expert
Your explosives do +60% damage.
2
Science!
Increase energy damage based on your INT.
2
Batteries Included
Energy weapon ammo weighs 90% less.
2
Good With Salt
Food in your inventory will spoil 90% slower.
A 15
1
Escape Artist
Sneak to lose enemies, and running no longer affects stealth.
2
Adrenaline
Gain +10% damage per kill while on a Kill Streak (Max 10).
3
Covert Operative
Your ranged attacks do an additional 50% sneak attack damage.
2
Mister Sandman
Your silenced weapons do an additional 100% sneak attack damage.
3
Enforcer
Your small guns gain a 15% stagger chance and +75% limb damage.
3
Gunslinger
Your ranged weapons do +12% weak spot damage.
1
Gun Fu
V.A.T.S. swaps targets on kill with +30% damage to your next target.
L 12
3
Class Freak
The negative effects of your mutations are reduced by 75%.
1
Serendipity
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
3
Critical Savvy
Critical Hits now only consume 55% of your critical meter.
3
Better Criticals
V.A.T.S. criticals now do +100% damage.
1
Ricochet
Gain a chance to Deflect ranged attacks based on LCK.
1
Four Leaf Clover
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

Legendary Perks

Legendary Perception
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Legendary Intelligence
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Legendary Agility
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Legendary Luck
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Taking One For The Team
Enemies take 40% more damage when they attack you, if you're on a team.
Follow Through
Ranged sneak damage increases damage to target by 40% for 10 seconds.
By using legendary SPECIALs we can use more points in the skillset than was previously possible. The legendary SPECIALs supplement the points defined for the skillset in the loadout up to a maximum of 15 in the skillset. In addition, the points are applied but cannot be used for perks. For example, if you choose 12 PER in the skillset and have legendary PER at 4*, you still only get 15 points for perk cards, but you have 17 PER in the Pipboy with the active SPECIALs.

Mutations

Eagle Eyes Positive effects: Critical Damage +50%, PER +4
Negative effects: STR -4
Adrenal Reaction Positive effects: +5% DMG per kill while on a Kill Streak; Max 10 stacks. On bottom right the bonus is display with a skull icon and number.
Negative effects: Max HP -50
Electrically Charged Positive effects: Chance to shock melee attackers
Negative effects: Small amount of damage done to player
Marsupial Positive effects: Carry Weight +20, +jump height
Negative effects: INT -4
Egg Head Positive effects: INT +6
Negative effects: STR -3, END -3
Herd Mentality Positive effects: All SPECIAL stats +2 when grouped (Alone in a public team is fine)
Negative effects: All SPECIAL stats -2 when solo
Herbivore Positive effects: Eating plant-based food provides double the hunger satisfaction, HP restoration, and consumable buffs, with no disease chance
Negative effects: Eating meat does not satisfy hunger, restore HP, or apply buffs
Speed Demon Positive effects: Movement speed +20%, faster reload +20%
Negative effects: +50% drain on hunger and thirst while moving
Bird Bones Positive effects: -65% falling speed, +5 AGI
Negative effects: STR -4, take extra limb damage

Buffs

Fully fed: +1 STR, +35 HP, +35 Disease Resist

Fully hydrated: +35% AP Regen, +1 END, +35 Disease Resist

You should always use these two buffs. Both are easy to maintain if you use Perfect Bubblegum (lasts 1 hour). Perfect Bubblegum is available in Foundation and Crater for gold.

In order to get maximum damage on critical hits, this build can use buffs in appropriate situations. It makes sense to buff the damage on critical hits, as well as the ap acceleration / and max AP to be able to act better in VATS.

AP Acceleration:
Either company tea or the combination of corn soup and hard lemonadeCompany Tea usually does not stack with other AP regenerating food.
Currently it stacks with hard lemonade, which seems to be a bug.
For situations in which you need more AP for a maximum of 25 seconds, you can also eat several canned coffee and thus get more AP in this time (no acceleration).

More damage on critical hits:
Blight Soup (lasts 30 minutes) or Sweet Mutaberry Tea (lasts 60 minutes) +125% critical damage in combination with Strange in Numbers (+ mutated team members).
Furthermore you can buff the critical hits with the magazine guns and bullets 3 with +100% more damage for ballistic critical hits to a total of +225% (blight soup +125% & guns & bullets 3 +100% = 225% ).
There are also chems to improve the damage: Overdrive also increases the damage from critical hits by +30% 

More ballistic damage:
You can also buff the general ballistic damage. You can use  psychotats (+25% damage) instead of Overdrive, small guns bobbleheads (+20% ballistic damage for pistols and rifles) and ballistic bock (+15% ballistic damage).
With energy rifles you can then use high-voltage yeast wheat instead of ballistics bock.

Max Damage on Critical Hits Combo:

  1. Small Guns bobblehead (+20% ballistic damage)
  2. Magazine: Guns & Bullets 3 (+100% damage on critical hits)
  3. Company tea (more AP Acceleration)
  4. Blight Soup or Sweet Mutaberry Tea (+125% damage on critical hits)
  5. Overdrive (+30% damage on critical hits)
  6. Ballistic Bock (+15% ballistic damage)

Overall: Ballistic Damage Bonus +35% (20+15), Critical Damage Bonus +255% (125+100+30)

If you want to buff yourself for Earle (A Colossal Problem), you can drink Mutfix before Ballistic Bock, both of which stack in this combination.

The calculated bonus cannot be observed 1:1 in the game. There are many factors that come into play, such as other players, the environment and the opponents. The legendary perks Aftermath and Full Deployment also keep the bonuses going up and down.

Gameplay


Assault Rifle vs. Scorchbeast Queen

Fazit

This build currently represents the meta for me in the "small guns" category, meaning rifles in automatic and single-shot variants, pistols in automatic and single-shot variants, and also shotguns. For single-shot, you can also use a "reverse onslaught" build, but this variant works very well for Bloodied and also allows for the use of more perk cards.

Another big advantage of this build is the stopping effect of the Crippling. This quickly and effectively prevents large enemies from attacking you with full force.

What do you think of this build? Which variant do you like best?

Support Us

With your Donation

Support Us

With your Donation
Did this article help you out? We'd love to receive your small donation.

Comments:

Lotzi
Kling gut für Leute die so spielen. Ich persönlich mag nicht schleichen, kein VATs und auch kein Team 0 28.09.2025 at 18:08:42
Auslieferator
Ist bei EXPLO nicht der "Schleich-Bonus" nach den ersten Schuss hinfällig...? 0 28.09.2025 at 19:16:21
skywalka
Nein, es gibt Situationen wo man leichter entdeckt werden kann. Aber in den meisten Fällen ist das kein Problem. Alternativ kann jeder auch andere Mods wie Vital oder Radpid verwenden. Liegt bei euch.  0 28.09.2025 at 19:21:30
Auslieferator
"...ohne dass sie nach 3 Monaten wieder hinfällig sind ..."
Ist für mich der Kernsatz !

Hoffentlich hat das Bestand, aber wahrscheinlich wird das Sturmgewehr genau so "angepasst" werden wie alle anderen Waffen, im  3-Monats Turnus
0 28.09.2025 at 19:25:33
Chickybabe71
What is Ballistic Bock ? 0 29.09.2025 at 04:36:51
skywalka
It's a beer you can get from BIV in Morgantown. In his Dailies. He's the robot from the Nukashine quest. You can brew ballistic bock.  0 29.09.2025 at 07:25:21
SpartaGaming
ist der 2 Sterne Mod Schnell nicht besser als Explosiv ?  0 25.11.2025 at 23:17:12
skywalka
Das kannst du gern testen. Der Unterschied ist, dass man Explo Schaden erhöhen kann. Höhere Feuerrate nicht. Ein Build soll ich nur eine Inspiration sein. Jeder kann die beste Variante davon für sich interpretieren.  0 26.11.2025 at 07:40:20
SpartaGaming
okay danke  0 26.11.2025 at 12:54:07
ATom
ATom:
How to change cards to play full hp with fixer and elders marks 0 13.01.2026 at 03:43:27
skywalka
To play full life:
- Switch Nerd rage for another Card,
- use overeaters or vanguards on 1st star for armor
- and aristocrats, mutants or two shot for the weapons. if you only sneak, you can also use snipers or stalkers.

If you want to use furious it's more complicated, you need to make room in agility and sort out a lot and it depends if you want to use single shot or auto weapons (reverse onslaught or not).
0 13.01.2026 at 07:06:55
ATom
ATom:
I want to play with Furious and mainly Elders Mark. Maybe someone plays like this and send me the card settings via PM :) 0 13.01.2026 at 14:21:31
skywalka
To use onslaught here, you need to add Gunslinger Expert, Guerilla Master and Guerilla Expert in agility.  This will cost 8 points. You can remove Mister Sandman 2*, Gun-Fu 1* (or Escape Artist), Adrenalin 2* and Gunslinger 3* to make room for these 8 points. 0 13.01.2026 at 15:45:56
Muchtie
Hallo danke für deine build. Was ich mir wünschen würde gerade als neuer Spieler, eventuell eine reinfolge welche perk am wichtigen sind. Da mann ja erst ab lvl 300 wirklich alle nutzen kann.  0 07.02.2026 at 09:13:42
Please login to comment. Login

Fallout 76Fallout 76

     
Xbox | PC | PS5

Buy now *

* Affiliate Link