Nuke Codes (Week: 16th Mar -23rd Mar 2026 (21:00))
Alpha: 09696878
Bravo: 11112801
Charlie: 44472900
Nuke Codes
Week: 16th Mar -23rd Mar 2026 (21:00)
Alpha:
09696878
Bravo:
11112801
Charlie:
44472900
Season 24: "Rip Daring and the Cryptids from Beyond the Cosmos"   Still 77/90 Days Left
14%

Changed Perk Cards in Patch 62 (Season 22)

Changed Perk Cards in Patch 62 (Season 22)

On 2nd September 2025 the next content update will be released. This means season 22 will start and there will be numerous Perk Card Changes. Here is an overview.

Changed Perk Cards

Bullet Storm

  • Gain 3/6/9% damage per 30 ammo spent. 10 max stacks.
  • Former: Heavy Gunner
Heavy Gunner (Patch 61)
Bullet Storm (from Patch 62)

Tightly Wound

  • Weapons spin up 60% faster.
  • Former: Expert Heavy Gunner
Expert Heavy Gunner (Patch 61)
Tightly Wound (from Patch 62)

Bringing the Big Guns

  • Your Bullet Storm stack limit is doubled.
  • Former: Heavy Gunner Master
Heavy Gunner Master (Patch 61)
Bringing the Big Guns (from Patch 62)

Bear Arms

  • Each stack of Bullet Storm increases your bash damage by 5%.
Bear Arms (Patch 61)
Bear Arms (from Patch 62)

Lock and Load

  • You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Lock and Load (Patch 61)
Lock and Load (from Patch 62)

Iron Fist

  • Your Fists deal more damage based on your DR.
Iron Fist (Patch 61)
Iron Fist (from Patch 62)

Slugger

  • Your melee weapons do +10/20/30% damage to crippled targets.
Slugger (Patch 61)
Slugger (from Patch 62)

Knee-Capper

  • Melee weapons deal +50% limb damage. (No Power Tools)
  • Former: Slugger Expert
Slugger Expert (Patch 61)
Knee-Capper (from Patch 62)

Heavy Hitter

  • Melee weapons deal +25% power attack damage. (No Power Tools)
  • Former: Slugger Master
Slugger Master (Patch 61)
Heavy Hitter (from Patch 62)

Wound Salter

  • +10/20/30% damage against bleeding targets.
  • Former: Gladiator
Gladiator (Patch 61)
Wound Salter (from Patch 62)

Natural Stance

  • While equipping a melee weapon, reduce Incoming Stagger by 25%.
  • Former: Gladiator Expert
Gladiator Expert (Patch 61)
Natural Stance (from Patch 62)

Blood Luster

  • Your bleed effects have 35% more damage and 25% less duration.
  • Former: Gladiator Master
Gladiator Master (Patch 61)
Blood Luster (from Patch 62)

Strong Arm

  • 50% increased throwing range.
  • Former: Fire in the Hole
  • Moved from PER to STR
Fire in the Hole (Patch 61)
Strong Arm (from Patch 62)

Pain Train

  • Damage and stagger enemies by sprinting into them with Power Armor.
  • The damage now counts as unarmed damage
Pain Train (Patch 61)
Pain Train (from Patch 62)

Hat Trick

  • Arrows and throwing weapons bounce towards one/two/three additional targets dealing 70% damage.
  • Former: Archer
Archer (Patch 61)
Hat Trick (from Patch 62)

Deal Sealer

  • Deal +10% damage for each impairment your target has.
  • Up to +40% (poisoned, burning, crippled, bleeding)
  • Former: Archer Expert
Archer Expert (Patch 61)
Deal Sealer (from Patch 62)

Master Archer

  • Arrows and thrown melee weapons pierce targets.
  • Former: Archer Master
Archer Master (Patch 61)
Master Archer (from Patch 62)

Bow Before Me

  • Your bows and crossbows ignore 20/40% armor and have a 5/10% chance to stagger.
Bow Before Me (Patch 61)
Bow Before Me (from Patch 62)

Tank Killer

  • Your ranged weapons ignore 20/40% armor.
  • All ranged weapons incl heavies
Tank Killer (Patch 61)
Tank Killer (from Patch 62)

Homebody

  • While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improve benefits of being well rested
Homebody (Patch 61)
Homebody (from Patch 62)

Rad Sponge

  • Absorb 20% of RADs taken and restore Hunger and Thirst.
  • Moved from CHA to END
Rad Sponge (Patch 61)
Rad Sponge (from Patch 62)

E.M.T.

  • Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
E.M.T. (Patch 61)
E.M.T. (from Patch 62)

Injector

  • Players you revive have +18 Action Point regen for 1 minute.
Injector (Patch 61)
Injector (from Patch 62)

Revenant

  • Players you revive have +25% damage for 2 min.
  • Moved from END to CHA
Revenant (Patch 61)
Revenant (from Patch 62)

Stabilized

  • Big guns gain 30% accuracy. Double in Power Armor.
Stabilized (Patch 61)
Stabilized (from Patch 62)

Ninja

  • Bows, throwing, and melee weapons do +50/100% sneak attack damage.
Ninja (Patch 61)
Ninja (from Patch 62)

Bloody Mess

  • Bleeding enemies you kill have a chance to explode based on your LCK.
Bloody Mess (Patch 61)
Bloody Mess (from Patch 62)

Grim Reaper's Sprint

  • Any kill in V.A.T.S. restores Action Points, based on your LCK.
Grim Reaper's Sprint (Patch 61)
Grim Reaper's Sprint (from Patch 62)

Psychopath

  • Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
Psychopath (Patch 61)
Psychopath (from Patch 62)

Your Feedback

What do you think about this perk card changes? Do you have ideas how to use them in your builds?

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Comments:

Auslieferator
Bleiben die Karten denn im Built, oder fliegen die beim Update raus? 28.08.2025 at 10:52:04
skywalka
Die Karten bleiben drin. Sollte man halt kontrollieren, ob man sie so nutzen will. 28.08.2025 at 11:08:56
ME_Fire
Sehe ich das richtig dass quasi alle Schadensboni rausfliegen. Also z.B. +10% mit einer gewissen Waffenart oder unter gewissen Umständen? 29.08.2025 at 10:36:44
Auslieferator
Okay, danke für die Info 👍 29.08.2025 at 10:38:13
skywalka
@ME_Fire: Ja, das ist der Sinn der Sache, daher haben alle Waffen Buffs am Schaden, Reichweite, Magazingröße usw erhalten. Man kann oft viel mehr unterschiedliche Waffen mit einem Skillset nutzen. 29.08.2025 at 10:59:37
Lotzi
Noch kapiere ich nicht, wie das Neue "Groß+Schwer" funktionieren soll. Ich hoffe, mein Build wird nicht unspielbar. 30.08.2025 at 11:25:30
skywalka
@Lotzi: Pro 30 Projektile gibt es mit dem Perk einen Bonus von 9% auf Rang 3. Das stapelt sich bis zu 10 Mal: 90% Bonus nach 300 Projektilen. Doppelschuss Waffen und z.b. Pfefferstreuer, die mehrere Projektile verschießen bekommen den Bonus schneller. Beim Nachladen oder Waffe wechseln verfallen die Stapel. Das Limit kann man mit anderen Perks erhöhen und ein Perk ermöglicht auch die Stapel beim Nachladen zur Hälfte zu behalten. Insgesamt haben aber alle Waffen Buffs in Schaden / Reichweite usw erhalten. Die neue Mechanik ist eher ein Bonus für Bosse.  30.08.2025 at 11:47:24
Lotzi
@skywalka: Danke für die ausführliche Erhellung! 30.08.2025 at 13:40:38
Auslieferator
Bonus für Bosse? 
Unverschämtheit!


Was ist denn wieder mit dem Proletariat....wir werden immer nur ausgenutzt 🫣🤣
30.08.2025 at 14:08:20
skywalka
Gegen Bosse natürlich 😁 30.08.2025 at 16:01:53
Lotzi
Blutiger Tod ohne die 15% Mehrschaden erscheint nun sinnlos. Ob ein Feind explodiert oder nicht ist mir jedenfalls egal. 02.09.2025 at 16:20:18
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