Changed Perk Cards in Patch 62 (Season 22)
On 2nd September 2025 the next content update will be released. This means season 22 will start and there will be numerous Perk Card Changes. Here is an overview.
Changed Perk Cards
Bullet Storm
- Gain 3/6/9% damage per 30 ammo spent. 10 max stacks.
- Former: Heavy Gunner
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Tightly Wound
- Weapons spin up 60% faster.
- Former: Expert Heavy Gunner
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Bringing the Big Guns
- Your Bullet Storm stack limit is doubled.
- Former: Heavy Gunner Master
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Bear Arms
- Each stack of Bullet Storm increases your bash damage by 5%.
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Lock and Load
- You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
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Iron Fist
- Your Fists deal more damage based on your DR.
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Slugger
- Your melee weapons do +10/20/30% damage to crippled targets.
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Knee-Capper
- Melee weapons deal +50% limb damage. (No Power Tools)
- Former: Slugger Expert
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Heavy Hitter
- Melee weapons deal +25% power attack damage. (No Power Tools)
- Former: Slugger Master
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Wound Salter
- +10/20/30% damage against bleeding targets.
- Former: Gladiator
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Natural Stance
- While equipping a melee weapon, reduce Incoming Stagger by 25%.
- Former: Gladiator Expert
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Blood Luster
- Your bleed effects have 35% more damage and 25% less duration.
- Former: Gladiator Master
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Strong Arm
- 50% increased throwing range.
- Former: Fire in the Hole
- Moved from PER to STR
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Pain Train
- Damage and stagger enemies by sprinting into them with Power Armor.
- The damage now counts as unarmed damage
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Hat Trick
- Arrows and throwing weapons bounce towards one/two/three additional targets dealing 70% damage.
- Former: Archer
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Deal Sealer
- Deal +10% damage for each impairment your target has.
- Up to +40% (poisoned, burning, crippled, bleeding)
- Former: Archer Expert
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Master Archer
- Arrows and thrown melee weapons pierce targets.
- Former: Archer Master
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Bow Before Me
- Your bows and crossbows ignore 20/40% armor and have a 5/10% chance to stagger.
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Tank Killer
- Your ranged weapons ignore 20/40% armor.
- All ranged weapons incl heavies
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Homebody
- While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improve benefits of being well rested
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Rad Sponge
- Absorb 20% of RADs taken and restore Hunger and Thirst.
- Moved from CHA to END
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E.M.T.
- Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
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Injector
- Players you revive have +18 Action Point regen for 1 minute.
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Revenant
- Players you revive have +25% damage for 2 min.
- Moved from END to CHA
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Stabilized
- Big guns gain 30% accuracy. Double in Power Armor.
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Ninja
- Bows, throwing, and melee weapons do +50/100% sneak attack damage.
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Bloody Mess
- Bleeding enemies you kill have a chance to explode based on your LCK.
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Grim Reaper's Sprint
- Any kill in V.A.T.S. restores Action Points, based on your LCK.
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Psychopath
- Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
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Your Feedback
What do you think about this perk card changes? Do you have ideas how to use them in your builds?































































Comments:
Unverschämtheit!
Was ist denn wieder mit dem Proletariat....wir werden immer nur ausgenutzt 🫣
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