Dom Pedro Ghoul Bounty Hunter Build
Play Style: Ghoul | V.A.T.S. | Criticals | Crippling | High DPS | No Sneak
This build is a bounty hunter ghoul who doesn't hide. It doesn't rely on stealth bonuses, but rather on adrenaline and a quick trigger finger. The primary weapon is Dom Pedro the Ghoul Revolver, which you obtained in Season 23. If you don't have it yet, you can now get it in Highway Town from Windy for Gold with all mods.
This build utilizes VATS and achieves very good critical hit damage through high weak point damage. Even with the Cripple bonus, the build works effectively with the perk cards. Adrenaline provides an additional damage bonus and trigger speed during events. But even without VATS, Dom Pedro is excellent for keeping enemies at bay.
Base: Ghoul Glow & Non-Feral
In this build, we make sure our Ghoul Glow (green health bar on the HP bar) is as full as possible. If the glow gets low, we use Toxic Water or Toxic Goo. You should always have plenty of these with you and make them available on the fast track. Toxic Water can be obtained in many places, such as the Blackwater Mine, Radiant Hills, Toxic Valley, etc. You can also get Toxic Goo in West Tek and, in small doses, from the Slime Cooler (this season's 20 reward).

It's also important not to become feral. Feral is represented by the bar above the AP bar in the bottom right. The fuller the bar, the less feral you are. So, the bar should always be as full as possible. This can be achieved through chems and "The Fix," although we currently only get a few of these once in the Ghoul quest. Tip: The psychobuff fills the bar particularly well.
In this build we`re using "action diet" to keep a clear mind even without constant chems usage.

Equipment
Weapons
The bounty hunter Ghoul uses two Dom Pedro revolvers: a fast one for events and a rifle variant for increased bonuses against bosses and at long range. Both variants are played with Furious (for the reverse onslaught mechanic) and VATS Enhanced on the 2nd star legendary mod. The 2nd star mod greatly improves accuracy and is highly recommended on Dom Pedro.
Thanks to the increased magazine reload speed and the legendary 3* mod, as well as the 4* Thrill-Seeker`s mod (which you can obtain from Bigfoot on a weapon), the fire rate and reload speed increase dramatically once more than 10 enemies have been defeated. At the same time, the Dom Pedro Revolver in this version still deals more than enough damage and is therefore very viable. If you use .308 prime receiver or .308 high velocity receiver is up to your choice, both work fine.
The rifle variant offers slightly better accuracy. To be fair, Dom Pedro isn't a surgeon's scalpel in any variant. Sometimes he's incredibly accurate, other times he's quite inaccurate. This is likely server-dependent and possibly due to a bug or two. If you're missing, try disabling and re-enabling VATS, slightly changing your position, or simply aiming down the sights.
The rifle is particularly well-suited for bosses, as the fourth star, "Bully`s", is barely effective against smaller enemies (they simply die too fast). With these mods and perks, it's easily possible to deal several thousands of damage to larger enemies without using stealth.
Armor
This build is never short of cash. He always carries 35k+ caps. Therefore, he uses the following legendary mods on his armor:
- Aristocrat's
- Powered
- Thru Hiker
For armor, he uses Brotherhood Recon armor. However, Secret Service armor is also a good choice.
If you have them, "Limit-Breaking" mods on the 4th star improve critical hit frequency, or "Ranger's" mods improve overall ranged damage.
Perk Cards
|
S
Strength
10 Points
|
|
|---|---|
| 1* Arms of Steel | Your arms allow you to handle ranged weapons better, increasing accuracy by 15%. |
| 3* Easy Target | +75% ranged damage to crippled targets. |
| 2* Scattershot | 20% of the damage dealt to a limb is applied to all limbs on your target. |
| 2* Bandolier | Ballistic weapon ammo weighs 90% less. |
| 2* Arms Keeper |
Your weapons weigh 75% less. Note: (optional) Carry more weapons with less weight
|
|
P
Perception
10 + 5 legendary = 15 Points
|
|
|---|---|
| 2* Ground Pounder |
Your small guns reload 20% faster and have 20% more hip fire accuracy.
Datamining:
Hip fire is VATS usage or shooting without aiming down sight. |
| 2* Tormentor |
You deal 20% more damage per crippled limb your target has.
Datamining:
Since all body parts are "limbs" (head, arms, legs, torso) this is a buff of about 120% in average on a crippled enemy. |
| 2* Tank Killer | Your ranged weapons ignore 40% armor. |
| 1* Skeet Shooter | Your small guns have 45% better accuracy and spread. |
| 2* Fast Fighter |
Gain 50% of your bonus movement speed as reload speed.
Datamining:
This bonus is applied by the "Speed demon" mutation. |
| 3* Number Cruncher | Your weapons have 2% increased damage per AP cost. |
| 3* Down Ranger |
You do +20% ranged damage to far enemies.
Datamining:
"Far enemies" can be measured in camp foundations. More than 3.9 foundations counts as "far". |
|
E
Endurance
7 Points
|
|
|---|---|
| 2* LifeGiver | Gain more max HP per point in END. |
| 2* Glowing Gut | Irradiated food and drink grant 200% more rads. |
| 3* Hardy | Take 45% less damage from explosions. |
|
C
Charisma
6 Points
|
|
|---|---|
| 1* Strange In Numbers |
Positive mutation effects are +25% stronger if teammates are mutated too.
Datamining:
You should always play on a public team. |
| 2* Tenderizer |
Each attack makes your target take increased damage.
Datamining:
Each hit increases the damage to an enemy by 0.1%, reaching a maximum of 100% after 1000 hits. This stacks with all other players who have this card equipped and are fighting the same enemy. It also stacks with the legendary perk "Taking one for the team." It's very effective in boss fights. |
| 3* United Ordeal | While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats. |
|
I
Intelligence
3 + 5 legendary = 8 Points
|
|
|---|---|
| 3* Demolition Expert | Your explosives do +60% damage. |
| 2* Good With Salt |
Food in your inventory will spoil 90% slower. Note: (optional) only if you use food buffs
|
| 3* Science Monster | While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit. |
|
A
Agility
10 + 5 legendary = 15 Points
|
|
|---|---|
| 2* Adrenaline |
Gain +10% damage per kill while on a Kill Streak (Max 10).
Datamining:
This grants a bonus of +100% after 10 kills. |
| 2* Enforcer | Your small guns gain a 10% stagger chance and +50% limb damage. |
| 3* Gunslinger Master | Gain Onslaught stacks over time and spend them on attacks, +10 max stacks. |
| 2* Gunslinger Expert | +1% ranged weak spot damage per Onslaught stack, +3 max stacks. |
| 2* Guerrilla Expert | +1% reload speed per Onslaught stack, +3 max stacks. |
| 3* Guerrilla Master | +5% ranged damage to close enemies per Onslaught stack, +5 max stacks. |
| 1* Gun Fu | V.A.T.S. swaps targets on kill with +30% damage to your next target. |
|
L
Luck
10 + 5 legendary = 15 Points
|
|
|---|---|
| 2* Faulty Spots | Weak point damage is increased by 15%. |
| 2* Wild West Hands |
24% chance to instantly reload your entire magazine when empty. Note: (optional) Chance to instantly reload
|
| 3* Class Freak | The negative effects of your mutations are reduced by 75%. |
| 2* Critical Savvy |
Critical Hits now only consume 70% of your critical meter.
Datamining:
Critical hits are only applied when the meter is full. The faster the meter is charged, the more critical hits can be dealed in shorter time. |
| 3* Better Criticals | V.A.T.S. criticals now do +100% damage. |
| 3* Glowing Criticals | When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S. |
Perk Set
Click the perk cards to enlarge
Legendary Perks
Mutations
| Eagle Eyes |
Positive effects:
Critical Damage +50%, PER +4 Negative effects: STR -4 |
| Adrenal Reaction |
Positive effects:
+5% DMG per kill while on a Kill Streak; Max 10 stacks. On bottom right the bonus is display with a skull icon and number. Negative effects: Max HP -50 |
| Marsupial |
Positive effects:
Carry Weight +20, +jump height Negative effects: INT -4 |
| Herd Mentality |
Positive effects:
All SPECIAL stats +2 when grouped (Alone in a public team is fine) Negative effects: All SPECIAL stats -2 when solo |
| Herbivore |
Positive effects:
Eating plant-based food provides double the hunger satisfaction, HP restoration, and consumable buffs, with no disease chance Negative effects: Eating meat does not satisfy hunger, restore HP, or apply buffs |
| Speed Demon |
Positive effects:
Movement speed +20%, faster reload +20% Negative effects: +50% drain on hunger and thirst while moving |
| Bird Bones |
Positive effects:
-65% falling speed, +5 AGI Negative effects: STR -4, take extra limb damage |
Food Buffs
In order to get maximum damage on critical hits, this build can use buffs in appropriate situations. It makes sense to buff the damage on critical hits, as well as the ap acceleration / and max AP to be able to act better in VATS.
AP Acceleration:
Either company tea or the combination of corn soup and hard lemonade . Company Tea usually does not stack with other AP regenerating food.
Currently it stacks with hard lemonade, which seems to be a bug.
For situations in which you need more AP for a maximum of 25 seconds, you can also eat several canned coffee and thus get more AP in this time (no acceleration).
More damage on critical hits:
Blight Soup (lasts 30 minutes) or Sweet Mutaberry Tea (lasts 60 minutes) +125% critical damage in combination with Strange in Numbers (+ mutated team members).
Furthermore you can buff the critical hits with the magazine guns and bullets 3 with +100% more damage for ballistic critical hits to a total of +225% (blight soup +125% & guns & bullets 3 +100% = 225% ).
There are also chems to improve the damage: Overdrive also increases the damage from critical hits by +30%
More ballistic damage:
You can also buff the general ballistic damage. You can use psychotats (+25% damage) instead of Overdrive, small guns bobbleheads (+20% ballistic damage for pistols and rifles) and ballistic bock (+15% ballistic damage).
Gameplay
Ghoul vs. Daily Ops
Ghul vs. West Tek & Events
Conclusion
This build is incredibly easy to play, fun to use, and very durable. You'll collect more than enough ammo, and you'll barely need any Stimpacks. I really enjoy using this build for everyday challenges and events.
Besides Dom Pedro, you can basically use any other single-shot weapon, whether rifles, pistols, or revolvers. So you can easily switch between them as you like.
What do you think of this build? Let me know in the comments.







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