Nuke Codes (Week: 8th Jun -15th Jun 2026 (20:00))
Alpha: 59192086
Bravo: 62667842
Charlie: 05091983
Nuke Codes
Week: 8th Jun -15th Jun 2026 (20:00)
Alpha:
59192086
Bravo:
62667842
Charlie:
05091983
Season 25: "Appalachia Under Siege"   Still 82/91 Days Left
9%

Dom Pedro Ghoul Bounty Hunter Build

Dom Pedro Ghoul Bounty Hunter Build

Play Style: Ghoul | V.A.T.S. | Criticals | Crippling | High DPS | No Sneak

This build is a bounty hunter ghoul who doesn't hide. It doesn't rely on stealth bonuses, but rather on adrenaline and a quick trigger finger. The primary weapon is Dom Pedro the Ghoul Revolver, which you obtained in Season 23. If you don't have it yet, you can now get it in Highway Town from Windy for Gold with all mods.

This build utilizes VATS and achieves very good critical hit damage through high weak point damage. Even with the Cripple bonus, the build works effectively with the perk cards. Adrenaline provides an additional damage bonus and trigger speed during events. But even without VATS, Dom Pedro is excellent for keeping enemies at bay.

Base: Ghoul Glow & Non-Feral

In this build, we make sure our Ghoul Glow (green health bar on the HP bar) is as full as possible. If the glow gets low, we use Toxic Water or Toxic Goo. You should always have plenty of these with you and make them available on the fast track. Toxic Water can be obtained in many places, such as the Blackwater Mine, Radiant Hills, Toxic Valley, etc. You can also get Toxic Goo in West Tek and, in small doses, from the Slime Cooler (this season's 20 reward).

It's also important not to become feral. Feral is represented by the bar above the AP bar in the bottom right. The fuller the bar, the less feral you are. So, the bar should always be as full as possible. This can be achieved through chems and "The Fix," although we currently only get a few of these once in the Ghoul quest. Tip: The psychobuff fills the bar particularly well.

In this build we`re using "action diet" to keep a clear mind even without constant chems usage.

Equipment

Weapons

The bounty hunter Ghoul uses two Dom Pedro revolvers: a fast one for events and a rifle variant for increased bonuses against bosses and at long range. Both variants are played with Furious (for the reverse onslaught mechanic) and VATS Enhanced on the 2nd star legendary mod. The 2nd star mod greatly improves accuracy and is highly recommended on Dom Pedro.

Dom Pedro Revolver
Dom Pedro: Furious, VATS Enhanced, Swift, Thrill-Seeker`s

Thanks to the increased magazine reload speed and the legendary 3* mod, as well as the 4* Thrill-Seeker`s mod (which you can obtain from Bigfoot on a weapon), the fire rate and reload speed increase dramatically once more than 10 enemies have been defeated. At the same time, the Dom Pedro Revolver in this version still deals more than enough damage and is therefore very viable. If you use .308 prime receiver or .308 high velocity receiver is up to your choice, both work fine.

Dom Pedro Rifle
Dom Pedro Rifle: Furious, VATS Enhanced, VATS Optimized, Bully`s

The rifle variant offers slightly better accuracy. To be fair, Dom Pedro isn't a surgeon's scalpel in any variant. Sometimes he's incredibly accurate, other times he's quite inaccurate. This is likely server-dependent and possibly due to a bug or two. If you're missing, try disabling and re-enabling VATS, slightly changing your position, or simply aiming down the sights.

The rifle is particularly well-suited for bosses, as the fourth star, "Bully`s", is barely effective against smaller enemies (they simply die too fast). With these mods and perks, it's easily possible to deal several thousands of damage to larger enemies without using stealth.

Armor

This build is never short of cash. He always carries 35k+ caps. Therefore, he uses the following legendary mods on his armor:

  1. Aristocrat's
  2. Powered
  3. Thru Hiker

For armor, he uses Brotherhood Recon armor. However, Secret Service armor is also a good choice.

If you have them, "Limit-Breaking" mods on the 4th star improve critical hit frequency, or "Ranger's" mods improve overall ranged damage.

Aristocrats Armor Damage Reduction
Aristocrats Armor Damage Reduction

Perk Cards

S Strength 10 Points
1* Arms of Steel Your arms allow you to handle ranged weapons better, increasing accuracy by 15%.
3* Easy Target +75% ranged damage to crippled targets.
2* Scattershot 20% of the damage dealt to a limb is applied to all limbs on your target.
2* Bandolier Ballistic weapon ammo weighs 90% less.
2* Arms Keeper Your weapons weigh 75% less.
Note: (optional) Carry more weapons with less weight
P Perception 10 + 5 legendary = 15 Points
2* Ground Pounder Your small guns reload 20% faster and have 20% more hip fire accuracy.
Datamining:

Hip fire is VATS usage or shooting without aiming down sight.

2* Tormentor You deal 20% more damage per crippled limb your target has.
Datamining:

Since all body parts are "limbs" (head, arms, legs, torso) this is a buff of about 120% in average on a crippled enemy.

2* Tank Killer Your ranged weapons ignore 40% armor.
1* Skeet Shooter Your small guns have 45% better accuracy and spread.
2* Fast Fighter Gain 50% of your bonus movement speed as reload speed.
Datamining:

This bonus is applied by the "Speed demon" mutation.

3* Number Cruncher Your weapons have 2% increased damage per AP cost.
3* Down Ranger You do +20% ranged damage to far enemies.
Datamining:

 "Far enemies" can be measured in camp foundations. More than 3.9 foundations counts as "far".

Concentrated fire is not mandatory for targeting limbs in VATS anymore , 5 or more perception is now required for this.
E Endurance 7 Points
2* LifeGiver Gain more max HP per point in END.
2* Glowing Gut Irradiated food and drink grant 200% more rads.
3* Hardy Take 45% less damage from explosions.
C Charisma 6 Points
1* Strange In Numbers Positive mutation effects are +25% stronger if teammates are mutated too.
Datamining:

You should always play on a public team.

2* Tenderizer Each attack makes your target take increased damage.
Datamining:

Each hit increases the damage to an enemy by 0.1%, reaching a maximum of 100% after 1000 hits. This stacks with all other players who have this card equipped and are fighting the same enemy. It also stacks with the legendary perk "Taking one for the team." It's very effective in boss fights.

3* United Ordeal While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
I Intelligence 3 + 5 legendary = 8 Points
3* Demolition Expert Your explosives do +60% damage.
2* Good With Salt Food in your inventory will spoil 90% slower.
Note: (optional) only if you use food buffs
3* Science Monster While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
A Agility 10 + 5 legendary = 15 Points
2* Adrenaline Gain +10% damage per kill while on a Kill Streak (Max 10).
Datamining:

This grants a bonus of +100% after 10 kills.

2* Enforcer Your small guns gain a 10% stagger chance and +50% limb damage.
3* Gunslinger Master Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
2* Gunslinger Expert +1% ranged weak spot damage per Onslaught stack, +3 max stacks.
2* Guerrilla Expert +1% reload speed per Onslaught stack, +3 max stacks.
3* Guerrilla Master +5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
1* Gun Fu V.A.T.S. swaps targets on kill with +30% damage to your next target.
L Luck 10 + 5 legendary = 15 Points
2* Faulty Spots Weak point damage is increased by 15%.
2* Wild West Hands 24% chance to instantly reload your entire magazine when empty.
Note: (optional) Chance to instantly reload
3* Class Freak The negative effects of your mutations are reduced by 75%.
2* Critical Savvy Critical Hits now only consume 70% of your critical meter.
Datamining:

Critical hits are only applied when the meter is full. The faster the meter is charged, the more critical hits can be dealed in shorter time.

3* Better Criticals V.A.T.S. criticals now do +100% damage.
3* Glowing Criticals When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
High Luck is essential to deal critical hits more often.

Perk Set

Click the perk cards to enlarge

S 10
1
Arms of Steel
Your arms allow you to handle ranged weapons better, increasing accuracy by 15%.
3
Easy Target
+75% ranged damage to crippled targets.
2
Scattershot
20% of the damage dealt to a limb is applied to all limbs on your target.
2
Bandolier
Ballistic weapon ammo weighs 90% less.
2
Arms Keeper
Your weapons weigh 75% less.
P 15
2
Ground Pounder
Your small guns reload 20% faster and have 20% more hip fire accuracy.
2
Tormentor
You deal 20% more damage per crippled limb your target has.
2
Tank Killer
Your ranged weapons ignore 40% armor.
1
Skeet Shooter
Your small guns have 45% better accuracy and spread.
2
Fast Fighter
Gain 50% of your bonus movement speed as reload speed.
3
Number Cruncher
Your weapons have 2% increased damage per AP cost.
3
Down Ranger
You do +20% ranged damage to far enemies.
E 7
2
LifeGiver
Gain more max HP per point in END.
2
Glowing Gut
Irradiated food and drink grant 200% more rads.
3
Hardy
Take 45% less damage from explosions.
C 6
1
Strange In Numbers
Positive mutation effects are +25% stronger if teammates are mutated too.
2
Tenderizer
Each attack makes your target take increased damage.
3
United Ordeal
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
I 8
3
Demolition Expert
Your explosives do +60% damage.
2
Good With Salt
Food in your inventory will spoil 90% slower.
3
Science Monster
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
A 15
2
Adrenaline
Gain +10% damage per kill while on a Kill Streak (Max 10).
2
Enforcer
Your small guns gain a 10% stagger chance and +50% limb damage.
3
Gunslinger Master
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
2
Gunslinger Expert
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
2
Guerrilla Expert
+1% reload speed per Onslaught stack, +3 max stacks.
3
Guerrilla Master
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
1
Gun Fu
V.A.T.S. swaps targets on kill with +30% damage to your next target.
L 15
2
Faulty Spots
Weak point damage is increased by 15%.
2
Wild West Hands
24% chance to instantly reload your entire magazine when empty.
3
Class Freak
The negative effects of your mutations are reduced by 75%.
2
Critical Savvy
Critical Hits now only consume 70% of your critical meter.
3
Better Criticals
V.A.T.S. criticals now do +100% damage.
3
Glowing Criticals
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

Legendary Perks

Action Diet
On kills, heal 8 HP and reduce how feral you are by 5%.
Taking One For The Team
Enemies take 40% more damage when they attack you, if you're on a team.
Legendary Agility
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Legendary Perception
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Legendary Intelligence
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Legendary Luck
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
By using legendary SPECIALs we can use more points in the skillset than was previously possible. The legendary SPECIALs supplement the points defined for the skillset in the loadout up to a maximum of 15 in the skillset. In addition, the points are applied but cannot be used for perks. For example, if you choose 12 PER in the skillset and have legendary PER at 4*, you still only get 15 points for perk cards, but you have 17 PER in the Pipboy with the active SPECIALs.

Mutations

Eagle Eyes Positive effects: Critical Damage +50%, PER +4
Negative effects: STR -4
Adrenal Reaction Positive effects: +5% DMG per kill while on a Kill Streak; Max 10 stacks. On bottom right the bonus is display with a skull icon and number.
Negative effects: Max HP -50
Marsupial Positive effects: Carry Weight +20, +jump height
Negative effects: INT -4
Herd Mentality Positive effects: All SPECIAL stats +2 when grouped (Alone in a public team is fine)
Negative effects: All SPECIAL stats -2 when solo
Herbivore Positive effects: Eating plant-based food provides double the hunger satisfaction, HP restoration, and consumable buffs, with no disease chance
Negative effects: Eating meat does not satisfy hunger, restore HP, or apply buffs
Speed Demon Positive effects: Movement speed +20%, faster reload +20%
Negative effects: +50% drain on hunger and thirst while moving
Bird Bones Positive effects: -65% falling speed, +5 AGI
Negative effects: STR -4, take extra limb damage

Food Buffs

In order to get maximum damage on critical hits, this build can use buffs in appropriate situations. It makes sense to buff the damage on critical hits, as well as the ap acceleration / and max AP to be able to act better in VATS.

AP Acceleration:
Either company tea or the combination of corn soup and hard lemonade . Company Tea usually does not stack with other AP regenerating food.
Currently it stacks with hard lemonade, which seems to be a bug.
For situations in which you need more AP for a maximum of 25 seconds, you can also eat several canned coffee and thus get more AP in this time (no acceleration).

More damage on critical hits:
Blight Soup (lasts 30 minutes) or Sweet Mutaberry Tea (lasts 60 minutes) +125% critical damage in combination with Strange in Numbers (+ mutated team members).
Furthermore you can buff the critical hits with the magazine guns and bullets 3 with +100% more damage for ballistic critical hits to a total of +225% (blight soup +125% & guns & bullets 3 +100% = 225% ).
There are also chems to improve the damage: Overdrive also increases the damage from critical hits by +30% 

More ballistic damage:
You can also buff the general ballistic damage. You can use  psychotats (+25% damage) instead of Overdrive, small guns bobbleheads (+20% ballistic damage for pistols and rifles) and ballistic bock (+15% ballistic damage).

Gameplay

Ghoul vs. Daily Ops

Ghul vs. West Tek & Events

Conclusion

This build is incredibly easy to play, fun to use, and very durable. You'll collect more than enough ammo, and you'll barely need any Stimpacks. I really enjoy using this build for everyday challenges and events.

Besides Dom Pedro, you can basically use any other single-shot weapon, whether rifles, pistols, or revolvers. So you can easily switch between them as you like.

What do you think of this build? Let me know in the comments.

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Comments:

aggrophobik
was wondering if this was still viable after the april update & the tse "fixes"? thnx for sharing! 0 01.05.2026 at 16:18:50
skywalka
Sure, I don't publish any builds that rely on bugs. This one still works fine. 0 01.05.2026 at 16:20:15
aggrophobik
Awesome, thnx for sharing AND the quick reply! Looking forward to trying this one. 0 01.05.2026 at 16:30:32
aggrophobik
Sorry if it's frowned upon to ask here, but my armor is already set up with Mutant's. Is that a viable option for this setup? 0 02.05.2026 at 13:28:54
skywalka
If you have enough mutations that ok too. 0 02.05.2026 at 13:38:22
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