[Update 3rd June 2025] New perk names in german article version [Update 2nd June 2025] Chart for INT scaling on Science perks added
A new season begins with the upcoming update (Patch 60) on June 3rd, 2025. Season 21 focuses on the update's theme: fishing. But it's not just the fishing that's new. There are also numerous balance and perk card changes.
You can find an overview here.
Changed Perk Cards
Adrenaline
Gain +10% damage per kill while on a Kill Streak (Max 10).
Rank 1: Gain +10% damage for 30s per kill. Duration refreshes with kills.
Now only one rank
Adrenaline (Patch 59)
Adrenaline (from Patch 60)
Dodgy
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Point Cost increased from 1 to 2
Dev Note: The AP cost is 10x the cooldown time. The cooldown scales with damage avoided, meaning higher damage attacks cost more AP to avoid. If you would not have enough AP to pay for the evade, it cannot occur.
Removed Ranks 2 and 3
No Power Armor
Not overencumbered
Adrenaline (Patch 59)
Adrenaline (from Patch 60)
Enforcer
Your small guns gain a 5% stagger chance and deal +25% limb damage.
Your small guns gain a 10% stagger chance and deal +50% limb damage.
Your small guns gain a 15% stagger chance and deal +75% limb damage .
Small guns: Rifles, Pistols & Shotguns
Adrenaline (Patch 59)
Adrenaline (from Patch 60)
Goat Legs
Take no damage from falling.
Rank 2 removed
Adrenaline (Patch 59)
Adrenaline (from Patch 60)
Home Defense
Workshop turrets do +50% damage and you can disarm better traps.
Workshop turrets do +75% damage and you can disarm better traps.
Workshop turrets do +100% damage and you can disarm better traps.
Workshop traps no longer require Home Defense to make
Adrenaline (Patch 59)
Adrenaline (from Patch 60)
Moving Target
Gain +5% chance to Evade while sprinting. (No Power Armor)
Gain +10% chance to Evade while sprinting. (No Power Armor)
Gain +15% chance to Evade while sprinting. (No Power Armor)
Adrenaline (Patch 59)
Adrenaline (from Patch 60)
Travel Agent
You can Fast Travel while over encumbered at an increased cost.
Depends on how overencumbered
2x carry weight = ~25.75x Cost
3x carry weight = ~50.5x Cost
4x carry weight = ~75.25x Cost
5x carry weight = ~100x Cost
Up to 6000 Caps
Travel Agent (Patch 59)
Travel Agent (from Patch 60)
Chem Fiend
Any chems you take last 100% longer.
Point Cost increased from 1 to 2
Removed Ranks 2 and 3
Chem Fiend (Patch 59)
Chem Fiend (from Patch 60)
Dromedary
All drinks quench thirst by an additional 50%.
All drinks quench thirst by an additional 100%.
Rank 3 removed
Dromedary (Patch 59)
Dromedary (from Patch 60)
Hydro Fix
Chems restore thirst.
Chems restore twice as much thirst.
Hydro Fix (Patch 59)
Hydro Fix (from Patch 60)
Munchy Resistance
Chems restore hunger.
Chems restore twice as much hunger.
Munchy Resistance (Patch 59)
Munchy Resistance (from Patch 60)
Slow Metabolizer
All food satisfies hunger by an additional 50%.
All food satisfies hunger by an additional 100%.
Removed Rank 3
Slow Metabolizer (Patch 59)
Slow Metabolizer (from Patch 60)
Armorer
Your crafted armor has improved durability and costs fewer materials.
Reduced to a single rank
Armorer (Patch 59)
Armorer (from Patch 60)
Gunsmith
Rank 1: Guns break 20% slower.
Rank 2: Guns break 35% slower.
Rank 3: Guns break 50% slower.
Removed rank 4 and 5
Gunsmith (Patch 59)
Gunsmith (from Patch 60)
Makeshift Warrior
Melee weapons break 40% slower.
Melee weapons break 60% slower.
Melee weapons break 80% slower.
Removed rank 4 and 5
Makeshift Warrior (Patch 59)
Makeshift Warrior (from Patch 60)
Nerd Rage
While your Health is low, gain increased damage and AP regen.
Reduced to a single rank
Now costs 2 points at Rank 1
Removed the Damage Resist effect
Now grants Damage and AP Regen starting at 80% HP and scales up as your health becomes lower
20% HP = 40% damage + 15% AP Reg
5%HP = 80% damage + 30% AP Reg
Nerd Rage (Patch 59)
Nerd Rage (from Patch 60)
Power Smith
Your crafted Power Armor now has improved durability and costs fewer materials.
Reduced to 1 rank
Power Smith (Patch 59)
Power Smith (from Patch 60)
Science!
Increase energy damage based on your INT.
Upscaling damage bonus up to +50% on 100 INT
Science! (Patch 59)
Science! (from Patch 60)
Pyro-Technician (former Science Expert)
Increase fire damage based on your INT.
Upscaling damage bonus up to +50% on 100 INT (See graph above)
Science Expert (Patch 59)
Pyro-Technical (from Patch 60)
Cryologist (former Science Master)
Increase cryo damage based on your INT.
Upscaling damage bonus up to +50% on 100 INT (See graph above)
Science Master (Patch 59)
Cryologist (from Patch 60)
White Knight
Your armor breaks 20% slower and is cheaper to repair.
Your armor breaks 40% slower and is cheaper to repair.
Your armor breaks 60% slower and is cheaper to repair.
Moved from AGI to INT
White Knight (Patch 59)
White Knight (from Patch 60)
Center Masochist (former Commando)
+25% ranged damage when targeting the torso.
+50% ranged damage when targeting the torso.
+75% ranged damage when targeting the torso.
Works for any ranged weapon
Commando (Patch 59)
Center Masochist (from Patch 60)
Fast Fighter (former Expert Commando)
Your movement speed bonus is also applied to your reload speed.
Point Cost increased from 1 to 2
Removed rank 2 and 3
Fast Fighter (Patch 59)
Fast Fighter (from Patch 60)
Number Cruncher (former Master Commando)
Your weapons have 2% increased damage per AP cost.
Point Cost increased from 1 to 3
Removed rank 2 and 3
Master Commando (Patch 59)
Number Cruncher (from Patch 60)
Down Ranger (former Rifleman)
You do +10% ranged damage to far enemies.
You do +15% ranged damage to far enemies.
You do +20% ranged damage to far enemies.
Rifleman (Patch 59)
Down Ranger (from Patch 60)
Scoped-up (former Expert Rifleman)
Your scoped weapons have 50% more range when aiming.
Removed rank 2 and 3
Expert Rifleman (Patch 59)
Scoped-up (from Patch 60)
Smart Shot (former Master Rifleman)
Deal +25% weak spot damage while aiming a scoped weapon.
Point Cost increased from 1 to 3
Removed rank 2 and 3
Master Rifleman (Patch 59)
Smart Shot (from Patch 60)
Ground Pounder
Your small guns reload 10% faster and have better hip fire accuracy.
Your small guns reload 20% faster and have better hip fire accuracy.
Your small guns reload 30% faster and have better hip fire accuracy.
Small guns: Rifles, Pistols and Shotguns
Ground Pounder (Patch 59)
Ground Pounder (from Patch 60)
Longshot
Your scoped weapons have 30% more range and accuracy when aiming.
Removed rank 2 and 3
Longshot (Patch 59)
Longshot (from Patch 60)
Skeet Shooter
Your small guns have 45% better accuracy and spread.
Removed rank 2 and 3
Small guns: Rifles, Pistols and Shotguns
Skeet Shooter (Patch 59)
Skeet Shooter (from Patch 60)
Sniper
Gain improved control and hold your breath 75% longer while aiming scopes.
Removed rank 2 and 3
Sniper (Patch 59)
Sniper (from Patch 60)
Tormentor
You deal 20% more damage per crippled limb your target has.
Point Cost increased from 1 to 2
Removed ranks 2 and 3
Tormentor (Patch 59)
Tormentor (from Patch 60)
Easy Target (former Shotgunner)
+25% ranged damage to crippled targets.
+50% ranged damage to crippled targets.
+75% ranged damage to crippled targets.
Shotgunner (Patch 59)
Easy Target (from Patch 60)
Love the Spread (former Expert Shotgunner)
Weapons that fire 3 or more projectiles gain 30% range.
Point Cost increased from 1 to 2
Removed ranks 2 and 3
Expert Shotgunner (Patch 59)
Love the Spread (from Patch 60)
Shotgun Champ (former Master Shotgunner)
+10% damage to crippled targets per projectile your weapon fires.
Point Cost increased from 1 to 3
Removed ranks 2 and 3
Master Shotgunner (Patch 59)
Shotgun Champ (from Patch 60)
Scattershot
20% of the damage dealt to a limb is applied to all limbs on your target.
Point Cost increased from 1 to 2
Removed ranks 2 and 3
Scattershot (Patch 59)
Scattershot (from Patch 60)
Fireproof
Take 15% less damage from explosions and flame attacks.
Take 30% less damage from explosions and flame attacks.
Take 45% less damage from explosions and flame attacks.
No longer required to make the Flamethrower Trap
Reduced stagger
Adds fire resistance
Fireproof (Patch 59)
Fireproof (from Patch 60)
Changed Legendary Perks
Blood Sacrifice
Using AP in VATS now consumes HP instead at 150% more cost.
Using AP in VATS now consumes HP instead at 125% more cost.
Using AP in VATS now consumes HP instead at 100% more cost.
Using AP in VATS now consumes HP instead at 50% more cost.
Blood Sacrifice (Patch 59)
Blood Sacrifice (from Patch 60)
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It's just me or now Small Guns don't benefit from a dedicated perk like Heavy Gunner to directly increase their damage... ? For example, Center Masochist (former Commando) and Easy Target (former Shotgunner) can apply to Heavy guns too... or am I missing something? 0
29.05.2025 at 21:44:54
Yes! I absolutely misjudged the perk change and it's easily become one of my favorites :) I have a very low carry limit so I am often encumbered until I can make it home to sort things. The perk change is great! 0
19.06.2025 at 00:35:50
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0 01.06.2025 at 00:10:38
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