Fishing (Patch 60): All changed Perk Cards

[Update 3rd June 2025] New perk names in german article version
[Update 2nd June 2025] Chart for INT scaling on Science perks added
A new season begins with the upcoming update (Patch 60) on June 3rd, 2025. Season 21 focuses on the update's theme: fishing. But it's not just the fishing that's new. There are also numerous balance and perk card changes.
You can find an overview here.
Changed Perk Cards
Adrenaline
- Gain +10% damage per kill while on a Kill Streak (Max 10).
- Rank 1: Gain +10% damage for 30s per kill. Duration refreshes with kills.
- Now only one rank
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Dodgy
- +5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
- Point Cost increased from 1 to 2
- Dev Note: The AP cost is 10x the cooldown time. The cooldown scales with damage avoided, meaning higher damage attacks cost more AP to avoid. If you would not have enough AP to pay for the evade, it cannot occur.
- Removed Ranks 2 and 3
- No Power Armor
- Not overencumbered
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Enforcer
- Your small guns gain a 5% stagger chance and deal +25% limb damage.
- Your small guns gain a 10% stagger chance and deal +50% limb damage.
- Your small guns gain a 15% stagger chance and deal +75% limb damage .
- Small guns: Rifles, Pistols & Shotguns
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Goat Legs
- Take no damage from falling.
- Rank 2 removed
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Home Defense
- Workshop turrets do +50% damage and you can disarm better traps.
- Workshop turrets do +75% damage and you can disarm better traps.
- Workshop turrets do +100% damage and you can disarm better traps.
- Workshop traps no longer require Home Defense to make
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Moving Target
- Gain +5% chance to Evade while sprinting. (No Power Armor)
- Gain +10% chance to Evade while sprinting. (No Power Armor)
- Gain +15% chance to Evade while sprinting. (No Power Armor)
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Travel Agent
- You can Fast Travel while over encumbered at an increased cost.
- Depends on how overencumbered
- 2x carry weight = ~25.75x Cost
- 3x carry weight = ~50.5x Cost
- 4x carry weight = ~75.25x Cost
- 5x carry weight = ~100x Cost
- Up to 6000 Caps
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Chem Fiend
- Any chems you take last 100% longer.
- Point Cost increased from 1 to 2
- Removed Ranks 2 and 3
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Dromedary
- All drinks quench thirst by an additional 50%.
- All drinks quench thirst by an additional 100%.
- Rank 3 removed
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Hydro Fix
- Chems restore thirst.
- Chems restore twice as much thirst.
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Munchy Resistance
- Chems restore hunger.
- Chems restore twice as much hunger.
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Slow Metabolizer
- All food satisfies hunger by an additional 50%.
- All food satisfies hunger by an additional 100%.
- Removed Rank 3
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Armorer
- Your crafted armor has improved durability and costs fewer materials.
- Reduced to a single rank
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Gunsmith
- Rank 1: Guns break 20% slower.
- Rank 2: Guns break 35% slower.
- Rank 3: Guns break 50% slower.
- Removed rank 4 and 5
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Makeshift Warrior
- Melee weapons break 40% slower.
- Melee weapons break 60% slower.
- Melee weapons break 80% slower.
- Removed rank 4 and 5
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Nerd Rage
- While your Health is low, gain increased damage and AP regen.
- Reduced to a single rank
- Now costs 2 points at Rank 1
- Removed the Damage Resist effect
- Now grants Damage and AP Regen starting at 80% HP and scales up as your health becomes lower
- 20% HP = 40% damage + 15% AP Reg
- 5%HP = 80% damage + 30% AP Reg
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Power Smith
- Your crafted Power Armor now has improved durability and costs fewer materials.
- Reduced to 1 rank
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Science!
- Increase energy damage based on your INT.
- Upscaling damage bonus up to +50% on 100 INT
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Pyro-Technician (former Science Expert)
- Increase fire damage based on your INT.
- Upscaling damage bonus up to +50% on 100 INT (See graph above)
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Cryologist (former Science Master)
- Increase cryo damage based on your INT.
- Upscaling damage bonus up to +50% on 100 INT (See graph above)
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White Knight
- Your armor breaks 20% slower and is cheaper to repair.
- Your armor breaks 40% slower and is cheaper to repair.
- Your armor breaks 60% slower and is cheaper to repair.
- Moved from AGI to INT
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Center Masochist (former Commando)
- +25% ranged damage when targeting the torso.
- +50% ranged damage when targeting the torso.
- +75% ranged damage when targeting the torso.
- Works for any ranged weapon
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Fast Fighter (former Expert Commando)
- Your movement speed bonus is also applied to your reload speed.
- Point Cost increased from 1 to 2
- Removed rank 2 and 3
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Number Cruncher (former Master Commando)
- Your weapons have 2% increased damage per AP cost.
- Point Cost increased from 1 to 3
- Removed rank 2 and 3
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Down Ranger (former Rifleman)
- You do +10% ranged damage to far enemies.
- You do +15% ranged damage to far enemies.
- You do +20% ranged damage to far enemies.
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Scoped-up (former Expert Rifleman)
- Your scoped weapons have 50% more range when aiming.
- Removed rank 2 and 3
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Smart Shot (former Master Rifleman)
- Deal +25% weak spot damage while aiming a scoped weapon.
- Point Cost increased from 1 to 3
- Removed rank 2 and 3
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Ground Pounder
- Your small guns reload 10% faster and have better hip fire accuracy.
- Your small guns reload 20% faster and have better hip fire accuracy.
- Your small guns reload 30% faster and have better hip fire accuracy.
- Small guns: Rifles, Pistols and Shotguns
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Longshot
- Your scoped weapons have 30% more range and accuracy when aiming.
- Removed rank 2 and 3
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Skeet Shooter
- Your small guns have 45% better accuracy and spread.
- Removed rank 2 and 3
- Small guns: Rifles, Pistols and Shotguns
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Sniper
- Gain improved control and hold your breath 75% longer while aiming scopes.
- Removed rank 2 and 3
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Tormentor
- You deal 20% more damage per crippled limb your target has.
- Point Cost increased from 1 to 2
- Removed ranks 2 and 3
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Easy Target (former Shotgunner)
- +25% ranged damage to crippled targets.
- +50% ranged damage to crippled targets.
- +75% ranged damage to crippled targets.
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Love the Spread (former Expert Shotgunner)
- Weapons that fire 3 or more projectiles gain 30% range.
- Point Cost increased from 1 to 2
- Removed ranks 2 and 3
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Shotgun Champ (former Master Shotgunner)
- +10% damage to crippled targets per projectile your weapon fires.
- Point Cost increased from 1 to 3
- Removed ranks 2 and 3
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Scattershot
- 20% of the damage dealt to a limb is applied to all limbs on your target.
- Point Cost increased from 1 to 2
- Removed ranks 2 and 3
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Fireproof
- Take 15% less damage from explosions and flame attacks.
- Take 30% less damage from explosions and flame attacks.
- Take 45% less damage from explosions and flame attacks.
- No longer required to make the Flamethrower Trap
- Reduced stagger
- Adds fire resistance
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Changed Legendary Perks
Blood Sacrifice
- Using AP in VATS now consumes HP instead at 150% more cost.
- Using AP in VATS now consumes HP instead at 125% more cost.
- Using AP in VATS now consumes HP instead at 100% more cost.
- Using AP in VATS now consumes HP instead at 50% more cost.
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