Nuke Codes (Week: 7th Jul -14th Jul 2025 (20:00))
Alpha: 32078894
Bravo: 54410637
Charlie: 90574792
Nuke Codes
Week: 7th Jul -14th Jul 2025 (20:00)
Alpha:
32078894
Bravo:
54410637
Charlie:
90574792
Season 21: "Gone Fission"     Start: 3rd Jun 2025 10:00 Articles about the season

Fishing (Patch 60): All changed Perk Cards

Fishing (Patch 60): All changed Perk Cards

[Update 3rd June 2025] New perk names in german article version
[Update 2nd June 2025] Chart for INT scaling on Science perks added

A new season begins with the upcoming update (Patch 60) on June 3rd, 2025. Season 21 focuses on the update's theme: fishing. But it's not just the fishing that's new. There are also numerous balance and perk card changes.

You can find an overview here.

Changed Perk Cards

Adrenaline

  • Gain +10% damage per kill while on a Kill Streak (Max 10).
  • Rank 1: Gain +10% damage for 30s per kill. Duration refreshes with kills.
  • Now only one rank
Adrenalin
Adrenaline (Patch 59)
Adrenalin
Adrenaline (from Patch 60)

Dodgy

  1. +5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
  • Point Cost increased from 1 to 2
  • Dev Note: The AP cost is 10x the cooldown time. The cooldown scales with damage avoided, meaning higher damage attacks cost more AP to avoid. If you would not have enough AP to pay for the evade, it cannot occur.
  • Removed Ranks 2 and 3
  • No Power Armor
  • Not overencumbered
Dodgy
Adrenaline (Patch 59)
Dodgy
Adrenaline (from Patch 60)

Enforcer

  1. Your small guns gain a 5% stagger chance and deal +25% limb damage.
  2. Your small guns gain a 10% stagger chance and deal +50% limb damage.
  3. Your small guns gain a 15% stagger chance and deal +75% limb damage .
  • Small guns: Rifles, Pistols & Shotguns
Enforcer
Adrenaline (Patch 59)
Enforcer
Adrenaline (from Patch 60)

Goat Legs

  1. Take no damage from falling.
  • Rank 2 removed
Goat Legs
Adrenaline (Patch 59)
Goat Legs
Adrenaline (from Patch 60)

Home Defense

  1. Workshop turrets do +50% damage and you can disarm better traps.
  2. Workshop turrets do +75% damage and you can disarm better traps.
  3. Workshop turrets do +100% damage and you can disarm better traps.
  • Workshop traps no longer require Home Defense to make
Home Defense
Adrenaline (Patch 59)
Home Defense
Adrenaline (from Patch 60)

Moving Target

  1. Gain +5% chance to Evade while sprinting. (No Power Armor)
  2. Gain +10% chance to Evade while sprinting. (No Power Armor)
  3. Gain +15% chance to Evade while sprinting. (No Power Armor)
Moving Target
Adrenaline (Patch 59)
Moving Target
Adrenaline (from Patch 60)

Travel Agent

  1. You can Fast Travel while over encumbered at an increased cost.
  • Depends on how overencumbered
  • 2x carry weight = ~25.75x Cost
  • 3x carry weight = ~50.5x Cost
  • 4x carry weight = ~75.25x Cost
  • 5x carry weight = ~100x Cost
  • Up to 6000 Caps
Travel Agent
Travel Agent (Patch 59)
Travel Agent
Travel Agent (from Patch 60)

Chem Fiend

  1. Any chems you take last 100% longer.
  • Point Cost increased from 1 to 2
  • Removed Ranks 2 and 3
Chem Fiend
Chem Fiend (Patch 59)
Chem Fiend
Chem Fiend (from Patch 60)

Dromedary

  1. All drinks quench thirst by an additional 50%.
  2. All drinks quench thirst by an additional 100%.
  • Rank 3 removed
Dromedary
Dromedary (Patch 59)
Dromedary
Dromedary (from Patch 60)

Hydro Fix

  1. Chems restore thirst.
  2. Chems restore twice as much thirst.
Hydro Fix
Hydro Fix (Patch 59)
Hydro Fix
Hydro Fix (from Patch 60)

Munchy Resistance

  1. Chems restore hunger.
  2. Chems restore twice as much hunger.
Munchy Resistance
Munchy Resistance (Patch 59)
Munchy Resistance
Munchy Resistance (from Patch 60)

Slow Metabolizer

  1. All food satisfies hunger by an additional 50%.
  2. All food satisfies hunger by an additional 100%.
  • Removed Rank 3
Slow Metabolizer
Slow Metabolizer (Patch 59)
Slow Metabolizer
Slow Metabolizer (from Patch 60)

Armorer

  1. Your crafted armor has improved durability and costs fewer materials.
  • Reduced to a single rank
Armorer
Armorer (Patch 59)
Armorer
Armorer (from Patch 60)

Gunsmith

  1. Rank 1: Guns break 20% slower.
  2. Rank 2: Guns break 35% slower.
  3. Rank 3: Guns break 50% slower.
  • Removed rank 4 and 5
Gunsmith
Gunsmith (Patch 59)
Gunsmith
Gunsmith (from Patch 60)

Makeshift Warrior

  1. Melee weapons break 40% slower.
  2. Melee weapons break 60% slower.
  3. Melee weapons break 80% slower.
  • Removed rank 4 and 5
Makeshift Warrior
Makeshift Warrior (Patch 59)
Makeshift Warrior
Makeshift Warrior (from Patch 60)

Nerd Rage

  1. While your Health is low, gain increased damage and AP regen.
  • Reduced to a single rank
  • Now costs 2 points at Rank 1
  • Removed the Damage Resist effect
  • Now grants Damage and AP Regen starting at 80% HP and scales up as your health becomes lower
  • 20% HP = 40% damage + 15% AP Reg
  • 5%HP = 80% damage + 30% AP Reg
Nerd Rage
Nerd Rage (Patch 59)
Nerd Rage
Nerd Rage (from Patch 60)

Power Smith

  1. Your crafted Power Armor now has improved durability and costs fewer materials.
  • Reduced to 1 rank
Power Smith
Power Smith (Patch 59)
Power Smith
Power Smith (from Patch 60)

Science!

  1. Increase energy damage based on your INT.
  • Upscaling damage bonus up to +50% on 100 INT

INT Damage Scaling on Science Perks

Science!
Science! (Patch 59)
Science!
Science! (from Patch 60)

Pyro-Technician (former Science Expert)

  1. Increase fire damage based on your INT.
  • Upscaling damage bonus up to +50% on 100 INT (See graph above)
Science Expert
Science Expert (Patch 59)
Pyro-Technical
Pyro-Technical (from Patch 60)

Cryologist (former Science Master)

  1. Increase cryo damage based on your INT.
  • Upscaling damage bonus up to +50% on 100 INT (See graph above)
Science Master
Science Master (Patch 59)
Cryologist
Cryologist (from Patch 60)

White Knight

  1. Your armor breaks 20% slower and is cheaper to repair.
  2. Your armor breaks 40% slower and is cheaper to repair.
  3. Your armor breaks 60% slower and is cheaper to repair.
  • Moved from AGI to INT
White Knight
White Knight (Patch 59)
White Knight
White Knight (from Patch 60)

Center Masochist (former Commando)

  1. +25% ranged damage when targeting the torso.
  2. +50% ranged damage when targeting the torso.
  3. +75% ranged damage when targeting the torso.
  • Works for any ranged weapon
Commando
Commando (Patch 59)
Center Masochist
Center Masochist (from Patch 60)

Fast Fighter (former Expert Commando)

  1. Your movement speed bonus is also applied to your reload speed.
  • Point Cost increased from 1 to 2
  • Removed rank 2 and 3
Fast Fighter
Fast Fighter (Patch 59)
Fast Fighter
Fast Fighter (from Patch 60)

Number Cruncher (former Master Commando)

  1. Your weapons have 2% increased damage per AP cost.
  • Point Cost increased from 1 to 3
  • Removed rank 2 and 3
Master Commando
Master Commando (Patch 59)
Number Cruncher
Number Cruncher (from Patch 60)

Down Ranger (former Rifleman)

  1. You do +10% ranged damage to far enemies.
  2. You do +15% ranged damage to far enemies.
  3. You do +20% ranged damage to far enemies.
Rifleman
Rifleman (Patch 59)
Down Ranger
Down Ranger (from Patch 60)

Scoped-up (former Expert Rifleman)

  1. Your scoped weapons have 50% more range when aiming.
  • Removed rank 2 and 3
Expert Rifleman
Expert Rifleman (Patch 59)
Scoped-up
Scoped-up (from Patch 60)

Smart Shot (former Master Rifleman)

  1. Deal +25% weak spot damage while aiming a scoped weapon.
  • Point Cost increased from 1 to 3
  • Removed rank 2 and 3
Master Rifleman
Master Rifleman (Patch 59)
Smart Shot
Smart Shot (from Patch 60)

Ground Pounder

  1. Your small guns reload 10% faster and have better hip fire accuracy.
  2. Your small guns reload 20% faster and have better hip fire accuracy.
  3. Your small guns reload 30% faster and have better hip fire accuracy.
  • Small guns: Rifles, Pistols and Shotguns
Ground Pounder
Ground Pounder (Patch 59)
Ground Pounder
Ground Pounder (from Patch 60)

Longshot

  1. Your scoped weapons have 30% more range and accuracy when aiming.
  • Removed rank 2 and 3
Longshot
Longshot (Patch 59)
Longshot
Longshot (from Patch 60)

Skeet Shooter

  1. Your small guns have 45% better accuracy and spread.
  • Removed rank 2 and 3
  • Small guns: Rifles, Pistols and Shotguns
Skeet Shooter
Skeet Shooter (Patch 59)
Skeet Shooter
Skeet Shooter (from Patch 60)

Sniper

  1. Gain improved control and hold your breath 75% longer while aiming scopes.
  • Removed rank 2 and 3
Sniper
Sniper (Patch 59)
Sniper
Sniper (from Patch 60)

Tormentor

  1. You deal 20% more damage per crippled limb your target has.
  • Point Cost increased from 1 to 2
  • Removed ranks 2 and 3
Tormentor
Tormentor (Patch 59)
Tormentor
Tormentor (from Patch 60)

Easy Target (former Shotgunner)

  1. +25% ranged damage to crippled targets.
  2. +50% ranged damage to crippled targets.
  3. +75% ranged damage to crippled targets.
Shotgunner
Shotgunner (Patch 59)
Easy Target
Easy Target (from Patch 60)

Love the Spread (former Expert Shotgunner)

  1. Weapons that fire 3 or more projectiles gain 30% range.
  • Point Cost increased from 1 to 2
  • Removed ranks 2 and 3
Expert Shotgunner
Expert Shotgunner (Patch 59)
Love the Spread
Love the Spread (from Patch 60)

Shotgun Champ (former Master Shotgunner)

  1. +10% damage to crippled targets per projectile your weapon fires.
  • Point Cost increased from 1 to 3
  • Removed ranks 2 and 3
Master Shotgunner
Master Shotgunner (Patch 59)
Shotgun Champ
Shotgun Champ (from Patch 60)

Scattershot

  1. 20% of the damage dealt to a limb is applied to all limbs on your target.
  • Point Cost increased from 1 to 2
  • Removed ranks 2 and 3
Scattershot
Scattershot (Patch 59)
Scattershot
Scattershot (from Patch 60)

Fireproof

  1. Take 15% less damage from explosions and flame attacks.
  2. Take 30% less damage from explosions and flame attacks.
  3. Take 45% less damage from explosions and flame attacks.
  • No longer required to make the Flamethrower Trap
  • Reduced stagger
  • Adds fire resistance
Fireproof
Fireproof (Patch 59)
Fireproof
Fireproof (from Patch 60)

Changed Legendary Perks

Blood Sacrifice

  1. Using AP in VATS now consumes HP instead at 150% more cost.
  2. Using AP in VATS now consumes HP instead at 125% more cost.
  3. Using AP in VATS now consumes HP instead at 100% more cost.
  4. Using AP in VATS now consumes HP instead at 50% more cost.
Blood Sacrifice
Blood Sacrifice (Patch 59)
Blood Sacrifice
Blood Sacrifice (from Patch 60)

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