Nuke Codes (Week: 12th Jan -19th Jan 2026 (20:00))
Alpha: 68562307
Bravo: 40602131
Charlie: 31631987
Nuke Codes
Week: 12th Jan -19th Jan 2026 (20:00)
Alpha:
68562307
Bravo:
40602131
Charlie:
31631987
Season 23: "Blood and Rust"   Still 46/91 Days Left
48%

Ghoul Perks: All new Perk Cards for Ghouls

Ghoul Perks: All new Perk Cards for Ghouls

PTS Version: 13th March 2025 | Release: 18th March 2025

The new playable ghoul can currently be tested on the current PTS (Public Test Server). You can become a ghoul yourself. This not only brings visual changes, but also new abilities and the "Feral Meter", which represents your "glow" above 100% health. Of course, there are also numerous new perk cards and 2 new legendary perks. These ghoul perks often work with the "glow" and help to strengthen related effects. Most of the old perks can also be used together with the ghoul perks. Only some that have to do with hunger and thirst, for example, cannot be used because the ghoul is not hungry or thirsty.

Glow & High Glow

"High Glow" means a value of 180 or more. The glow is your Ghoul Shield, which reflects your hit point bar and is increased by radiation intake. So, if you have 240 HP and your Glow bar is 75% or more full, your value is above or equal to 180 and you have "high glow." Of course, if you have more HP, this percentage will decrease.

All new ghoul perk cards

Arms of Steel (Strength)

Your sturdy arms allow you to reduce ranged weapon recoil, increasing accuracy by 15/30%.

Ghoul Perk Card: Arms of Steel
Ghoul Perk Card: Arms of Steel

Bone Shatterer (Strength)

Your melee weapon attacks have a 15/30/45% chance to cripple a limb.

Ghoul Perk Card: Bone Shatterer
Ghoul Perk Card: Bone Shatterer

Brick Wall (Strength)

When your Glow is high, makes you immune to staggering attacks.

Datamining: High Glow: >=180

Ghoul Perk Card: Brick Wall
Ghoul Perk Card: Brick Wall

Radioactive Strength (Strength)

Expend a Moderate amount of Glow to deal 50/100/150% more damage with Power Attacks & Bashing.

Note: This perk currently works with automatic melee weapons. However, this is a bug and not intended. Its intended use of glow is very high, making it unusable for automatic melee weapons.

Ghoul Perk Card: Radioactive Strength
Ghoul Perk Card: Radioactive Strength

Breathe It In (Perception)

Rad Resistance is reduced by 50/100/150.

Ghoul Perk Card: Breathe It In
Ghoul Perk Card: Breathe It In

Eye of the Hunter (Perception)

Your vision allows you +20%/+25%/+30% accurate in V.A.T.S. from a slightly longer/longer/very long distance.

Ghul Perk Karte: Eye of the Hunter
Ghul Perk Card: Eye of the Hunter

Rad-Reaver (Perception)

Dealing non-automatic melee damage provides a small amount of Glow.

Ghoul Perk Card: Rad-Reaver
Ghoul Perk Card: Rad-Reaver

Glowing Hunter (Perception)

Traces of glowing blood now have a 50% chance to appear on animal corpses.

Ghoul Perk Card: Glowing Hunter
Ghoul Perk Card: Glowing Hunter

Glowing Gut (Endurance)

Irradiated food and drink grant 100/200/300% more rads.

Ghoul Perk Card: Glowing Gut
Ghoul Perk Card: Glowing Gut

Radiation Power (Endurance)

Expend a small amount of Glow per hit to deal 10/15/20% bonus damage to targets.

Ghoul Perk Card: Radiation Power
Ghoul Perk Card: Radiation Power

Thick Skin (Endurance)

You take less/more less/significantly less damage from Ballistic attacks. (No Power Armor)

Ghoul Perk Card: Thick Skin
Ghoul Perk Card: Thick Skin

Chem Diet (Endurance)

Chems are 25/50/75% more effective at reducing how feral you are.

Ghoul Perk Card: Chem Diet
Ghoul Perk Card: Chem Diet

Feral Presence (Charisma)

While Feral, Reduce your target's damage output by 15/30% after you attack for 5 seconds.

Ghoul Perk Card: Feral Presence
Ghoul Perk Card: Feral Presence

United Ordeal (Charisma)

While in a team with another ghoul, you gain +1/2/3 to all S.P.E.C.I.A.L.

Ghoul Perk Card: United Ordeal
Ghoul Perk Card: United Ordeal

Moral Support (Charisma)

When on a team, you become feral 50% slower.

Ghoul Perk Card: Moral Support
Ghoul Perk Card: Moral Support

Glowing One (Charisma)

Holding Large amounts of Glow provides Glow/greater Glow to nearby ghouls on your team.

Ghoul Perk Card: Glowing One
Ghoul Perk Card: Glowing One

Mad Scientist (Intelligence)

Energy Weapons expend a small amount of Glow per attack for +10/15/20% Damage . 
(Not on Power Attack)

Ghoul Perk Card: Mad Scientist
Ghoul Perk Card: Mad Scientist

Rad Specialist (Intelligence)

* Reduce 15% Rad Resistance on Armor & Power Armor, Double if wearing a matching set.
** Reduce 20% Rad Resistance on Armor & Power Armor, Double if wearing a matching set.
*** Reduce 25% Rad Resistance on armor, Double if wearing a matching armor set.

Ghoul Perk Card: Rad Specialist
Ghoul Perk Card: Rad Specialist

Bomb Scientist (Intelligence)

Expending Glow makes your thrown grenades' deal +20/35/50% damage.

Ghoul Perk Card: Bomb Scientist
Ghoul Perk Card: Bomb Scientist

Science Monster (Intelligence)

While you have Glow, gain 5/10/15% bonus damage for 10 seconds upon getting hit.

Ghoul Perk Card: Science Monster
Ghoul Perk Card: Science Monster

Action Ghoul (Agility)

The power of Glow makes your AP regenerate 15/30/45% faster.

Ghoul Perk Card: Action Ghoul
Ghoul Perk Card: Action Ghoul

Jaguar Speed (Agility)

You now sprint 10/20% faster when your Glow is high.

Datamining: High Glow: >=180

Ghoul Perk Card: Jaguar Speed
Ghoul Perk Card: Jaguar Speed

Gun Tricks (Agility)

Your enhanced reflexes allow you to reload weapons 10/20/30% faster.

Ghoul Perk Card: Gun Tricks
Ghoul Perk Card: Gun Tricks

Hyper Reflexes (Agility)

When your Glow is high, gain a 10/15/20% evasion chance. (No Power Armor)

Ghoul Perk Card: Hyper Reflexes
Ghoul Perk Card: Hyper Reflexes

Battle-Genes (Luck)

Gain 2/4 HP per second while in combat.

Ghoul Perk Card: Battle-Genes
Ghoul Perk Card: Battle-Genes

Glowing Criticals (Luck)

When your Glow is high, Gain 20/35/50% bonus Critical damage in V.A.T.S.

Datamining: High Glow: >=180

Ghoul Perk Card: Glowing Criticals
Ghoul Perk Card: Glowing Criticals

Faulty Spots (Luck)

Weak point damage is increased by 15%.

Ghoul Perk Card: Faulty Spots
Ghoul Perk Card: Faulty Spots

Wild West Hands (Glück)

12/24/36% chance to instantly reload your entire magazine when empty.

Ghoul Perk Card: Wild West Hands
Ghoul Perk Card: Wild West Hands

New Legendary Perks for Ghouls

Action Diet

* On kills, heal 2 HP and reduce how feral you are by 2%. 
** On kills, heal 4 HP and reduce how feral you are by 3%. 
*** On kills, heal 6 HP and reduce how feral you are by 4%. 
**** On kills, heal 8 HP and reduce how feral you are by 5%.

Legendary Ghoul Perk: Action Diet
Legendary Ghoul Perk: Action Diet

Feral Rage

* When feral, all Glow perk abilities cost 20% less Glow.
** When feral, all Glow perk abilities cost 30% less Glow.
*** When feral, all Glow perk abilities cost 40% less Glow.
**** When feral, all Glow perk abilities cost 50% less Glow.

Legendary Ghoul Perk: Feral Rage
Legendary Ghoul Perk: Feral Rage

Build Examples

Ghoul Commando Build

Here is a first example of a ghoul commando build.

Ghoul Commando Build
Ghoul Commando Build

Your Feedback

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