With the new legendary crafting system, we do get the opportunity to obtain, trade and manufacture individual effects as mods on 3rd sept 2024 in Fallout 76. Here you will find a list of all mod effects with their name, description, crafting ingredients and possible usages. If you don't yet know how the new legendary crafting system works, read this article: [PTS] Legendary Crafting with Effects of your Choice (Patch 54 / Milepost Zero)
Legendary Mods Overview
1st Star
Crafting Cost: 15 Legendary Modules per Mod plus Material from the list
Anti-armor
+50% Armor Penetration
5 Black Titanium
+50% Armor Penetration
Aristocrat's
[Armor] Grants up to +20 Energy Resistance and Damage Resistance, the higher Your Caps. Currently <+MAG> [Weapon] Up to +50% Damage based on Caps you have. Currently <+MAG>%
1 Bobblehead: Caps
[Armor] Grants up to +20 Energy Resistance and Damage Resistance, the higher Your Caps. Currently <+MAG> [Weapon] Up to +50% Damage based on Caps you have. Currently <+MAG>%
Assassin's
[Armor] -15% Damage From Humans [Weapon] +50% Damage to Humans
1 Liquid Courage
[Armor] -15% Damage From Humans [Weapon] +50% Damage to Humans
Auto Stim
Automatically use a Stimpak When Hit While Health is 25% or less, once every 60 seconds
5 Stimpak
Automatically use a Stimpak When Hit While Health is 25% or less, once every 60 seconds
Berserker's
Damage Increases up to +50% as Damage Resistance Decreases. Currently <+MAG>%
5 Psycho
Damage Increases up to +50% as Damage Resistance Decreases. Currently <+MAG>%
Bloodied
Damage Increases up to +95% as Health Decreases. Currently <+MAG>%
1 Adrenal Reaction Serum
Damage Increases up to +95% as Health Decreases. Currently <+MAG>%
Bolstering
Grants up to +35 Energy Resistance and Damage Resistance, the Lower Your Health. Currently <+MAG>
5 Med-X
Grants up to +35 Energy Resistance and Damage Resistance, the Lower Your Health. Currently <+MAG>
Chameleon
Become Invisible While Sneaking and Not Moving
1 Chameleon Serum
Become Invisible While Sneaking and Not Moving
Cloaking
Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds
1 Stealth Boy
Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds
Executioner's
+50% More Damage when Your Target is Below 40% Health
25 Leather
+50% More Damage when Your Target is Below 40% Health
Exterminator's
[Armor] -15% Damage From Mirelurks and Insects [Weapon] +50% Damage to Mirelurks and Insects
1 Bloodbug Proboscis, 1 Stigwing Barb
[Armor] -15% Damage From Mirelurks and Insects [Weapon] +50% Damage to Mirelurks and Insects
Furious
+5% Damage per Onslaught stack, +9 max stacks
1 Fury
+5% Damage per Onslaught stack, +9 max stacks
Ghoul Slayer's
[Armor] -15% Damage From Ghouls [Weapon] +50% Damage to Ghouls
1 RadShield
[Armor] -15% Damage From Ghouls [Weapon] +50% Damage to Ghouls
Gourmand's
Damage Increases up to 24% as you Fill Your Hunger and Thirst Meters. Currently +24%
1 Vegetarian Ham
Damage Increases up to 24% as you Fill Your Hunger and Thirst Meters. Currently +24%
Hunter's
[Armor] -15% Damage From Animals [Weapon] +50% Damage to Animals
1 Yao Guai Hide
[Armor] -15% Damage From Animals [Weapon] +50% Damage to Animals
Instigating
+100% Damage Against Targets with Full Health
5 Whiskey
+100% Damage Against Targets with Full Health
Juggernaut's
Damage Increases up to +25% as Health Increases. Currently <+MAG>%
5 Buffout
Damage Increases up to +25% as Health Increases. Currently <+MAG>%
Junkie's
Damage Increases per Addiction up to +50% Currently <+MAG>%
5 Mentats
Damage Increases per Addiction up to +50% Currently <+MAG>%
Life Saving
When Incapacitated, Gain a 50% Chance to Revive Yourself with a Stimpak, Once Every 60 seconds
5 Stimpak
When Incapacitated, Gain a 50% Chance to Revive Yourself with a Stimpak, Once Every 60 seconds
Medic's
Attacks will Heal Friendly Targets by 5% Health
1 Bobblehead: Medicine
Attacks will Heal Friendly Targets by 5% Health
Mutant Slayer's
[Armor] -15% Damage From Super Mutants [Weapon] +50% Damage to Super Mutants
1 Super Mutant Head
[Armor] -15% Damage From Super Mutants [Weapon] +50% Damage to Super Mutants
Mutant's
[Armor] +10 Damage Resistance and Energy Resistance While Mutated [Weapon] Damage Increases up to 25% as you gain Mutations. Currently <+MAG>%
10 Asbestos
[Armor] +10 Damage Resistance and Energy Resistance While Mutated [Weapon] Damage Increases up to 25% as you gain Mutations. Currently <+MAG>%
Nocturnal
[Armor] +40 Damage Resistance and Energy Resistance at Night [Weapon] +50% Damage at Night
10 Nuclear Material
[Armor] +40 Damage Resistance and Energy Resistance at Night [Weapon] +50% Damage at Night
Overeater's
Increases Damage Reduction up to 6% as you Fill Your Hunger and Thirst Meters. Currently <+MAG>%
1 Perfect Bubblegum
Increases Damage Reduction up to 6% as you Fill Your Hunger and Thirst Meters. Currently <+MAG>%
Quad
+300% Ammo Capacity
1 Fusion Core
+300% Ammo Capacity
Regenerating
+0.5% Heal Rate
1 Healing Factor Serum
+0.5% Heal Rate
Stalker's
If Not In Combat, +100% V.A.T.S. Accuracy at +50% Action Points Cost
1 Calmex
If Not In Combat, +100% V.A.T.S. Accuracy at +50% Action Points Cost
Suppressor's
Reduce Your Target's Damage Output by 25% for 5 seconds
1 Grounded Serum
Reduce Your Target's Damage Output by 25% for 5 seconds
Troubleshooter's
[Armor] -15% Damage From Robots [Weapon] +50% Damage to Robots
10 Circuitry
[Armor] -15% Damage From Robots [Weapon] +50% Damage to Robots
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