[Update 6th Mar 2026] Bigfoot 4 stars mods updated [Update 3rd Mar 2026] Changed mods updated, new 4 stars mod added
With the new legendary crafting system, we do get the opportunity to obtain, trade and manufacture individual effects as mods on 3rd sept 2024 in Fallout 76. Here you will find a list of all mod effects with their name, description, crafting ingredients and possible usages. If you don't yet know how the new legendary crafting system works, read this article: [PTS] Legendary Crafting with Effects of your Choice (Patch 54 / Milepost Zero)
Legendary Mods Overview
1st Star
Crafting Cost: 15 Legendary Modules per Mod plus Material from the list
Adrenal
[Weapon] +10% damage per kill while on a Kill Streak. [Armor] +10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
1 Adrenal Reaction Serum
[Weapon] +10% damage per kill while on a Kill Streak. [Armor] +10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Anti-armor
+50% Armor Penetration
5 Black Titanium
+50% Armor Penetration
Aristocrat's
[Armor] Reflect incoming damage based on caps held. Currently <+MAG> (Max 10%) [Weapon] Up to +50% Damage based on Caps you have. Currently <+MAG>%
1 Bobblehead: Caps
[Armor] Reflect incoming damage based on caps held. Currently <+MAG> (Max 10%) [Weapon] Up to +50% Damage based on Caps you have. Currently <+MAG>%
Assassin's
[Armor] -15% Damage From Humans [Weapon] +50% Damage to Humans
1 Liquid Courage
[Armor] -15% Damage From Humans [Weapon] +50% Damage to Humans
Auto Stim
Automatically use a Stimpak When Hit While Health is 25% or less, once every 60 seconds
5 Stimpak
Automatically use a Stimpak When Hit While Health is 25% or less, once every 60 seconds
Berserker's
Damage Increases up to +50% as Damage Resistance Decreases. Currently <+MAG>%
5 Psycho
Damage Increases up to +50% as Damage Resistance Decreases. Currently <+MAG>%
Bloodied
Damage Increases up to +130% as Health Decreases. Currently <+MAG>%
1 Adrenal Reaction Serum
Damage Increases up to +130% as Health Decreases. Currently <+MAG>%
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent. Currently <+MAG>%.
5 Med-X
Grants up to 10% Damage Reduction at lower Health Percent. Currently <+MAG>%.
Chameleon
Become Invisible While Sneaking and Not Moving
1 Chameleon Serum
Become Invisible While Sneaking and Not Moving
Cloaking
Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds
1 Stealth Boy
Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds
Executioner's
+50% More Damage when Your Target is Below 40% Health
25 Leather
+50% More Damage when Your Target is Below 40% Health
Exterminator's
[Armor] -15% Damage From Mirelurks and Insects [Weapon] +50% Damage to Mirelurks and Insects
1 Bloodbug Proboscis, 1 Stigwing Barb
[Armor] -15% Damage From Mirelurks and Insects [Weapon] +50% Damage to Mirelurks and Insects
Feral's
[Ghoul]: Target kills makes you go feral faster
5 Black Titanium
[Ghoul]: Target kills makes you go feral faster
Furious
+5% Damage per Onslaught stack, +9 max stacks
1 Fury
+5% Damage per Onslaught stack, +9 max stacks
Ghoul Slayer's
[Armor] -15% Damage From Ghouls [Weapon] +50% Damage to Ghouls
1 RadShield
[Armor] -15% Damage From Ghouls [Weapon] +50% Damage to Ghouls
Gourmand's
Damage Increases up to 40% as you Fill Your Hunger and Thirst Meters. Currently +24%
1 Vegetarian Ham
Damage Increases up to 40% as you Fill Your Hunger and Thirst Meters. Currently +24%
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance. Currently <+MAG>%. (Max at 150% Encumberance)
1 Bird Bones Serum
Grants up to 10% Damage Reduction at Higher Encumberance. Currently <+MAG>%. (Max at 150% Encumberance)
Hunter's
[Armor] -15% Damage From Animals [Weapon] +50% Damage to Animals
1 Yao Guai Hide
[Armor] -15% Damage From Animals [Weapon] +50% Damage to Animals
Instigating
+50% Damage Against Targets above 60% Health
5 Whiskey
+50% Damage Against Targets above 60% Health
Juggernaut's
Damage Increases up to 100% as Health Increases. Currently <+MAG>% (1000HP = 100%)
5 Buffout
Damage Increases up to 100% as Health Increases. Currently <+MAG>% (1000HP = 100%)
Junkie's
Damage Increases per Addiction up to +100% Currently <+MAG>%
5 Mentats
Damage Increases per Addiction up to +100% Currently <+MAG>%
Life Saving
When Incapacitated, Gain a 50% Chance to Revive Yourself with a Stimpak, Once Every 60 seconds
5 Stimpak
When Incapacitated, Gain a 50% Chance to Revive Yourself with a Stimpak, Once Every 60 seconds
Lucid
Ghoul: [Armor] Increases Damage Reduction up to 6% as you Fill Your Feral Meter. Currently <+MAG>% [Weapon] Damage Increases up to 40% as you Fill Your Feral Meter. Currently <+MAG>%
1 Bobblehead: Medicine
Ghoul: [Armor] Increases Damage Reduction up to 6% as you Fill Your Feral Meter. Currently <+MAG>% [Weapon] Damage Increases up to 40% as you Fill Your Feral Meter. Currently <+MAG>%
Medic's
Attacks will Heal Friendly Targets by 5% Health
1 Bobblehead: Medicine
Attacks will Heal Friendly Targets by 5% Health
Mutant Slayer's
[Armor] -15% Damage From Super Mutants [Weapon] +50% Damage to Super Mutants
1 Super Mutant Head
[Armor] -15% Damage From Super Mutants [Weapon] +50% Damage to Super Mutants
Mutant's
[Armor] Up to 5% Damage Reduction as you acquire more Mutations. Currently <+MAG>%. [Weapon] Damage Increases up to 50% as you gain Mutations. Currently <+MAG>%
10 Asbestos
[Armor] Up to 5% Damage Reduction as you acquire more Mutations. Currently <+MAG>%. [Weapon] Damage Increases up to 50% as you gain Mutations. Currently <+MAG>%
Nocturnal
[Armor] 4 Perception and Agility while Cloaked [Weapon] +50% Damage while Cloaked
10 Nuclear Material
[Armor] 4 Perception and Agility while Cloaked [Weapon] +50% Damage while Cloaked
Overeater's
Increases Max Health up to 40 as you Fill Your Hunger and Thirst Meters. Currently <+MAG>
1 Perfect Bubblegum
Increases Max Health up to 40 as you Fill Your Hunger and Thirst Meters. Currently <+MAG>
Quad
+300% Ammo Capacity
1 Fusion Core
+300% Ammo Capacity
Regenerating
+0.5% Heal Rate
1 Healing Factor Serum
+0.5% Heal Rate
Sniper's
100% Damage to distant Targets
1 Bobblehead: Perception
100% Damage to distant Targets
Stalker's
+100% Sneak Attack Damage
1 Calmex
+100% Sneak Attack Damage
Suppressor's
Reduce Your Target's Damage Output by 25% for 5 seconds
1 Grounded Serum
Reduce Your Target's Damage Output by 25% for 5 seconds
Troubleshooter's
[Armor] -15% Damage From Robots [Weapon] +50% Damage to Robots
10 Circuitry
[Armor] -15% Damage From Robots [Weapon] +50% Damage to Robots
@Pixie: Du kannst dir 2 Tabs öffnen, einen mit Deutsch und einen mit der englischen Version. Für beide wird der Platz dann doch etwas eng. Ist so schon schwer übersichtlich darzustellen.
18.12.2024 at 15:08:31
How do we unlock 3* Blocker....? I can't find any information regarding that. It was unlocked for me, but suddently it appears that isn't anymore. Anyone is experiencing this?
It's the former cavalier`s weapon mod, which was renamed to Blocker. It can also be learned by scrapping weapons where it's mounted.
05.04.2026 at 15:09:13
And yet Cavalier's for Armor is still there in the list... they just split the effects in two, one for weapon and one for armor on two different mods?! Damn!!! And we don't have any unique weapon with that effect on it to bulk craft it... :(
05.04.2026 at 15:16:11
Weightless made the armor/weapon weight 90%less did they change it or something to that mod to make it heavyweight because it seems like the opposite type of mod
13.04.2026 at 20:45:38
Comments:
14.12.2024 at 17:32:51
18.12.2024 at 15:05:01
18.12.2024 at 15:18:52
05.04.2026 at 15:02:27
13.04.2026 at 18:58:18
Delete comment