Nuke Codes (Week: 15th Sep -22nd Sep 2024 (20:00))
Alpha: 45836295
Bravo: 61311889
Charlie: 17267573
Nuke Codes
Week: 15th Sep -22nd Sep 2024 (20:00)
Alpha:
45836295
Bravo:
61311889
Charlie:
17267573
Season 18: "Milepost Zero: Country Roads"   Still 77/91 Days Left
14%

Legendary Mods: All Descriptions and Usages

Legendary Mods: All Descriptions and Usages

With the new legendary crafting system, we do get the opportunity to obtain, trade and manufacture individual effects as mods on 3rd sept 2024. Here you will find a list of all mod effects with their name, description, crafting ingredients and possible usages. If you don't yet know how the new legendary crafting system works, read this article: [PTS] Legendary Crafting with Effects of your Choice (Patch 54 / Milepost Zero)

Legendary Mods Overview

1st Star

Crafting Cost: 15 Legendary Modules per Mod plus Material from the list

Anti-armor
+50% Armor Penetration
5 Black Titanium
+50% Armor Penetration
Aristocrat's
[Armor] Grants up to +20 Energy Resistance and Damage Resistance, the higher Your Caps. Currently <+MAG>
[Weapon] Up to +50% Damage based on Caps you have. Currently <+MAG>%
1 Bobblehead: Caps
[Armor] Grants up to +20 Energy Resistance and Damage Resistance, the higher Your Caps. Currently <+MAG>
[Weapon] Up to +50% Damage based on Caps you have. Currently <+MAG>%
Assassin's
[Armor] -15% Damage From Humans
[Weapon] +50% Damage to Humans
1 Liquid Courage
[Armor] -15% Damage From Humans
[Weapon] +50% Damage to Humans
Auto Stim
Automatically use a Stimpak When Hit While Health is 25% or less, once every 60 seconds
5 Stimpak
Automatically use a Stimpak When Hit While Health is 25% or less, once every 60 seconds
Berserker's
Damage Increases up to +50% as Damage Resistance Decreases. Currently <+MAG>%
5 Psycho
Damage Increases up to +50% as Damage Resistance Decreases. Currently <+MAG>%
Bloodied
Damage Increases up to +95% as Health Decreases. Currently <+MAG>%
1 Adrenal Reaction Serum
Damage Increases up to +95% as Health Decreases. Currently <+MAG>%
Bolstering
Grants up to +35 Energy Resistance and Damage Resistance, the Lower Your Health. Currently <+MAG>
5 Med-X
Grants up to +35 Energy Resistance and Damage Resistance, the Lower Your Health. Currently <+MAG>
Chameleon
Become Invisible While Sneaking and Not Moving
1 Chameleon Serum
Become Invisible While Sneaking and Not Moving
Cloaking
Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds
1 Stealth Boy
Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds
Executioner's
+50% More Damage when Your Target is Below 40% Health
25 Leather
+50% More Damage when Your Target is Below 40% Health
Exterminator's
[Armor] -15% Damage From Mirelurks and Insects
[Weapon] +50% Damage to Mirelurks and Insects
1 Bloodbug Proboscis, 1 Stigwing Barb
[Armor] -15% Damage From Mirelurks and Insects
[Weapon] +50% Damage to Mirelurks and Insects
Furious
+5% Damage after Each Consecutive Hit on the Same Target, up to +45%
1 Fury
+5% Damage after Each Consecutive Hit on the Same Target, up to +45%
Ghoul Slayer's
[Armor] -15% Damage From Ghouls
[Weapon] +50% Damage to Ghouls
1 RadShield
[Armor] -15% Damage From Ghouls
[Weapon] +50% Damage to Ghouls
Gourmand's
Damage Increases up to 24% as you Fill Your Hunger and Thirst Meters. Currently +24%
1 Vegetarian Ham
Damage Increases up to 24% as you Fill Your Hunger and Thirst Meters. Currently +24%
Hunter's
[Armor] -15% Damage From Animals
[Weapon] +50% Damage to Animals
1 Yao Guai Hide
[Armor] -15% Damage From Animals
[Weapon] +50% Damage to Animals
Instigating
+100% Damage Against Targets with Full Health
5 Whiskey
+100% Damage Against Targets with Full Health
Juggernaut's
Damage Increases up to +25% as Health Increases. Currently <+MAG>%
5 Buffout
Damage Increases up to +25% as Health Increases. Currently <+MAG>%
Junkie's
Damage Increases per Addiction up to +50% Currently <+MAG>%
5 Mentats
Damage Increases per Addiction up to +50% Currently <+MAG>%
Life Saving
When Incapacitated, Gain a 50% Chance to Revive Yourself with a Stimpak, Once Every 60 seconds
5 Stimpak
When Incapacitated, Gain a 50% Chance to Revive Yourself with a Stimpak, Once Every 60 seconds
Medic's
Attacks will Heal Friendly Targets by 5% Health
1 Bobblehead: Medicine
Attacks will Heal Friendly Targets by 5% Health
Mutant Slayer's
[Armor] -15% Damage From Super Mutants
[Weapon] +50% Damage to Super Mutants
1 Super Mutant Head
[Armor] -15% Damage From Super Mutants
[Weapon] +50% Damage to Super Mutants
Mutant's
[Armor] +10 Damage Resistance and Energy Resistance While Mutated
[Weapon] Damage Increases up to 25% as you gain Mutations. Currently <+MAG>%
10 Asbestos
[Armor] +10 Damage Resistance and Energy Resistance While Mutated
[Weapon] Damage Increases up to 25% as you gain Mutations. Currently <+MAG>%
Nocturnal
[Armor] +40 Damage Resistance and Energy Resistance at Night
[Weapon] +50% Damage at Night
10 Nuclear Material
[Armor] +40 Damage Resistance and Energy Resistance at Night
[Weapon] +50% Damage at Night
Overeater's
Increases Damage Reduction up to 6% as you Fill Your Hunger and Thirst Meters. Currently <+MAG>%
1 Perfect Bubblegum
Increases Damage Reduction up to 6% as you Fill Your Hunger and Thirst Meters. Currently <+MAG>%
Quad
+300% Ammo Capacity
1 Fusion Core
+300% Ammo Capacity
Regenerating
+0.5% Heal Rate
1 Healing Factor Serum
+0.5% Heal Rate
Stalker's
If Not In Combat, +100% V.A.T.S. Accuracy at +50% Action Points Cost
1 Calmex
If Not In Combat, +100% V.A.T.S. Accuracy at +50% Action Points Cost
Suppressor's
Reduce Your Target's Damage Output by 25% for 5 seconds
1 Grounded Serum
Reduce Your Target's Damage Output by 25% for 5 seconds
Troubleshooter's
[Armor] -15% Damage From Robots
[Weapon] +50% Damage to Robots
10 Circuitry
[Armor] -15% Damage From Robots
[Weapon] +50% Damage to Robots
Two Shot
+1 Projectiles +25% Damage -150% Hip-Fire Accuracy +100% Recoil
20 Lead
+1 Projectiles +25% Damage -150% Hip-Fire Accuracy +100% Recoil
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low. Currently <+MAG>
5 X-Cell
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low. Currently <+MAG>
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
10 Bloodpacks
Restore 2% Health over 2 seconds when you Hit a Target
Vanguard's
Grants up to +35 Energy Resistance and Damage Resistance, the higher Your Health. Currently <+MAG>
5 Blood Pack
Grants up to +35 Energy Resistance and Damage Resistance, the higher Your Health. Currently <+MAG>
Weightless
-90% Weight
1 Bird Bones Serum
-90% Weight
Zealot's
[Armor] -15% Damage From Scorched
[Weapon] +50% Damage to Scorched
10 Ultracite
[Armor] -15% Damage From Scorched
[Weapon] +50% Damage to Scorched

 

2nd Star

Crafting Cost: 30 Legendary Modules per Mod plus Material from the list

Agility
+2 Agility
1 Bobblehead: Agility
+2 Agility
Antiseptic
+25% Reduced Disease Chance From Environmental Hazards
10 Disease Cure
+25% Reduced Disease Chance From Environmental Hazards
Basher's
+50% Bash Damage
25 Concrete
+50% Bash Damage
Charisma
+2 Charisma
1 Bobblehead: Charisma
+2 Charisma
Crippling
+50% Limb Damage
5 Black Titanium
+50% Limb Damage
Endurance
+2 Endurance
1 Bobblehead: Endurance
+2 Endurance
Explosive
Projectiles explode for +20% weapon damage
1 Bobblehead: Explosive
Projectiles explode for +20% weapon damage
FIreproof
+25 Fire Resistance
10 Floater Flamer Puc Sac
+25 Fire Resistance
Glutton
Hunger and Thirst Grow 10% Slower
1 Perfect Bubblegum
Hunger and Thirst Grow 10% Slower
Hardy
Receive 7% Less Explosion Damage
1 Bobblehead: Explosive
Receive 7% Less Explosion Damage
HazMat
+25 Radiation Resistance
10 Rad-x
+25 Radiation Resistance
Heavy Hitter's
+40% Power Attack Damage
25 Concrete
+40% Power Attack Damage
Hitman's
+25% Damage While Aiming
10 Fiber Optics
+25% Damage While Aiming
Inertial
Replenish 15 Action Points with Each Kill
10 Canned Coffee
Replenish 15 Action Points with Each Kill
Intelligence
+2 Intelligence
1 Bobblehead: Intelligence
+2 Intelligence
Last Shot
The last round in a magazine has a 25% chance to Deal +100% Damage
15 Gunpowder
The last round in a magazine has a 25% chance to Deal +100% Damage
Luck
+2 Luck
1 Bobblehead: Luck
+2 Luck
Perception
+2 Perception
1 Bobblehead: Perception
+2 Perception
Poisoner's
+25 Poison Resistance
10 Floater Gnasher Puc Sac
+25 Poison Resistance
Powered
+5% Action Point Regen
10 Canned Coffee
+5% Action Point Regen
Rapid
[Ranged] +25% Weapon Speed
[Melee] +40% Weapon Speed
1 Speed Demon Serum
[Ranged] +25% Weapon Speed
[Melee] +40% Weapon Speed
Riposting
+50% Melee Damage Reflection While Blocking
25 Glass
+50% Melee Damage Reflection While Blocking
Steady
+25% Melee Damage While Not Moving
3 Orange Mentats
+25% Melee Damage While Not Moving
Strength
+2 Strength
1 Bobblehead: Strength
+2 Strength
V.A.T.S. Enhanced
+50% Chance to Hit a Target in V.A.T.S.
3 Berry Mentats
+50% Chance to Hit a Target in V.A.T.S.
Vital
+50% Critical Damage
1 Eagle Eyes Serum
+50% Critical Damage
Warming
+25 Cryo Resistance
10 Floater Freezer Pus Sac
+25 Cryo Resistance

 

3rd Star

Crafting Cost: 60 Legendary Modules per Mod plus Material from the list

Acrobat's
-50% Fall Damage
1 Marsupial Serum
-50% Fall Damage
Adamantium
Receive 15% less Limb Damage
1 Twisted Muscles Serum
Receive 15% less Limb Damage
Agility
+3 Agility
1 Bobblehead: Agility
+3 Agility
Arms Keeper's
Weapon Weights Reduced by 20%
1 Bobblehead: Small Guns
Weapon Weights Reduced by 20%
Belted
Ammo Weight Reduced by 20%
25 Lead
Ammo Weight Reduced by 20%
Burning
5% chance to deal 12 Fire damage per second for 3 to Melee Attackers.
15 Floater Flamer Pus Sac
5% chance to deal 12 Fire damage per second for 3 to Melee Attackers.
Cavalier's
[Armor] 75% Chance to Reduce Damage by 15% While Sprinting
[Weapon Melee] -15% Damage Taken While Blocking
10 Oil
[Armor] 75% Chance to Reduce Damage by 15% While Sprinting
[Weapon Melee] -15% Damage Taken While Blocking
Charisma
+3 Charisma
1 Bobblehead: Charisma
+3 Charisma
Defender's
[Armor] -15% Damage Taken While Blocking
[Weapon Melee] -40% Damage Taken While Power Attacking
25 Steel
[Armor] -15% Damage Taken While Blocking
[Weapon Melee] -40% Damage Taken While Power Attacking
Dissipating
+0.25% Radiation Damage Recovery
10 RadAway
+0.25% Radiation Damage Recovery
Diver's
Breathe Underwater
15 Plastic
Breathe Underwater
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
1 Stimpak: Super
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Durability
Breaks 50% slower
1 Bobblehead: Repair
Breaks 50% slower
Electrified
5% chance to deal 12 Energy damage per second for 3 to Melee Attackers.
1 Electrically Charged Serum
5% chance to deal 12 Energy damage per second for 3 to Melee Attackers.
Endurance
+3 Endurance
1 Bobblehead: Endurance
+3 Endurance
Frozen
5% chance to deal 12 Cryo damage per second for 4 to Melee Attackers.
15 Floater Freezer Pus Sac
5% chance to deal 12 Cryo damage per second for 4 to Melee Attackers.
Ghost's
10% Chance to cause the Player to be Invisible for 2 seconds when Hitting a Target
1 Stealth Boy
10% Chance to cause the Player to be Invisible for 2 seconds when Hitting a Target
Intelligence
+3 Intelligence
1 Bobblehead: Intelligence
+3 Intelligence
Lightweight
-90% weight
10 Cork
-90% weight
Luck
+3 Luck
1 Bobblehead: Luck
+3 Luck
Lucky
+15 Bonus V.A.T.S. Critical Charge
1 Bobblehead: Luck
+15 Bonus V.A.T.S. Critical Charge
Nimble
+100% Faster Movement Speed While Aiming
25 Springs
+100% Faster Movement Speed While Aiming
Pack Rat's
Junk Item Weights Reduced by 20%
1 Marsupial Serum
Junk Item Weights Reduced by 20%
Perception
+3 Perception
1 Bobblehead: Perception
+3 Perception
Resilient
+250 Damage Resistance While Reloading
5 Med-X
+250 Damage Resistance While Reloading
Safecracker's
Increases Size of Sweet-Spot While Picking Locks by 2
1 Bobblehead: Lock Picking
Increases Size of Sweet-Spot While Picking Locks by 2
Secret Agent's
+25% Less Noise While Sneaking +25% Reduce Detection Chance
1 Bobblehead: Sneak
+25% Less Noise While Sneaking +25% Reduce Detection Chance
Sentinel's
75% Chance to Reduce Damage by 15% While Not Moving
1 Scaly Skin Serum
75% Chance to Reduce Damage by 15% While Not Moving
Steadfast
+50 Damage Resistance While Aiming
5 Ballistic Fiber
+50 Damage Resistance While Aiming
Strength
+3 Strength
1 Bobblehead: Strength
+3 Strength
Swift
+15% Reload Speed
1 Speed Demon Serum
+15% Reload Speed
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
10 Purified Water
Food, Drink, and Chem Weights Reduced by 20%
Toxic
5% chance to deal 12 Poison damage per second for 7 to Melee Attackers.
15 Floater Gnasher Pus Sac
5% chance to deal 12 Poison damage per second for 7 to Melee Attackers.
V.A.T.S. Optimized
-25% Action Point Cost
10 Sugar
-25% Action Point Cost

 

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