Nuke Codes (Week: 30th Sep -7th Oct 2024 (20:00))
Alpha: 66835244
Bravo: 06206397
Charlie: 17189221
Nuke Codes
Week: 30th Sep -7th Oct 2024 (20:00)
Alpha:
66835244
Bravo:
06206397
Charlie:
17189221
Season 18: "Milepost Zero: Country Roads"   Still 59/91 Days Left
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PTS: Legendary 4th Star Mods Preview (December Update)

PTS: Legendary 4th Star Mods Preview (December Update)

New legendary 4th star effects are now available on the current PTS and can be tested. These are completely new effects that have not existed before. The release is currently planned for December 2024 and will also include CAMP pets, new RAIDs, major balancing, changed perks and much more. Changes during the current PTS are possible at any time and will be updated in this post.

PTS Version: 27th September 2024

Legendary 4th Star Mods Overview

4th Star

Crafting costs: 120 legendary modules per mod plus ingredients from the list.

Aegis
Reduces Incoming Damage for All Teammates Within a 50m Radius By -5% (up to -25% on Full Stack)
5 Circuitry
Reduces Incoming Damage for All Teammates Within a 50m Radius By -5% (up to -25% on Full Stack)
Battle-Loader's
15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)
1 Talons Serum
15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
1 Bufftats
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Bully's
When Attacking Outside of V.A.T.S., Deal +50% Bonus Weak-Point Damage
1 Buffout
When Attacking Outside of V.A.T.S., Deal +50% Bonus Weak-Point Damage
Choo-Choo's
10% Chance for 500 Damage & "Bloody Mess" When Sprinting Into Targets (up to 50% Chance on Full Stack)
15 Cannonballs
10% Chance for 500 Damage & "Bloody Mess" When Sprinting Into Targets (up to 50% Chance on Full Stack)
Combo-Breaker's
When Dealing Damage, 50% Chance to Not Use AP (10% Chance for Auto Melee Weapons)
1 Day Tripper
When Dealing Damage, 50% Chance to Not Use AP (10% Chance for Auto Melee Weapons)
Conductor's
Critical Hits Fully Restore AP & Health
5 Pure Crimson Flux
Critical Hits Fully Restore AP & Health
Electrician's
When Reloading, Emit a Shock Wave that Stuns Nearby Targets for 5s (10s Cooldown)
1 Bobblehead: Energy Weapons
When Reloading, Emit a Shock Wave that Stuns Nearby Targets for 5s (10s Cooldown)
Encircler's
The Greater the Number of Combat Targets Around You, The Greater Your Damage Output
1 Overdrive
The Greater the Number of Combat Targets Around You, The Greater Your Damage Output
Fencer's
+10% Melee Damage When 1 or More Teammates are Nearby (up to +40% on Full Team)
1 Bobblehead: Melee
+10% Melee Damage When 1 or More Teammates are Nearby (up to +40% on Full Team)
Fracturer's
When Crippling Limbs, They Explode and Deal up to 150 Explosion Damage to Nearby Targets
25 Gunpowder
When Crippling Limbs, They Explode and Deal up to 150 Explosion Damage to Nearby Targets
Icemen's
Applies Cryo On Hit That Slow Targets When Dealing Damage in V.A.T.S.
5 Pure Fluorescent Flux
Applies Cryo On Hit That Slow Targets When Dealing Damage in V.A.T.S.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
5 Pure Violet Flux
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Miasma's
When Hit, a Poisonous DoT Cloud Harms Nearby Targets for 10s (DoT DMG Increases Per Equipped Piece)
1 Plague Walker Serum
When Hit, a Poisonous DoT Cloud Harms Nearby Targets for 10s (DoT DMG Increases Per Equipped Piece)
Molerat's
HP Regenerates Slowly While in Interiors (1 pt per second) (up to 5pts per second on Full Stack)
1 Healing Factor Serum
HP Regenerates Slowly While in Interiors (1 pt per second) (up to 5pts per second on Full Stack)
Pin-Pointer's
+25% Damage When Targeting Enemy Limbs (i.e. Arms, Legs)
1 Formula P
+25% Damage When Targeting Enemy Limbs (i.e. Arms, Legs)
Polished
The Greater the Equipped Item Condition (+100%), the Greater the Weapon Damage (up to +60%)
1 Improved Repair Kit
The Greater the Equipped Item Condition (+100%), the Greater the Weapon Damage (up to +60%)
Pounder's
10% Damage After Each Consecutive Melee Hit on the Same Combat Target (up to 100%)
1 Fury
10% Damage After Each Consecutive Melee Hit on the Same Combat Target (up to 100%)
Propelling
Movement & Sprint Speed Increased by +5% (up to +25% on Full Stack)
15 Vault Steel Scrap
Movement & Sprint Speed Increased by +5% (up to +25% on Full Stack)
Pyromaniac's
When a Combat Target is Burning, Deal +50% Bonus Damage
15 Asbestos
When a Combat Target is Burning, Deal +50% Bonus Damage
Radioactive-Powered
Gain +2 AP Regeneration at the Cost of RADS (up to +10 AP on Full Stack)
5 Pure Cobalt Flux
Gain +2 AP Regeneration at the Cost of RADS (up to +10 AP on Full Stack)
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
1 Psychobuff
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
1 Bobblehead: Science
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Rejuvenator's
Gradually Restores Wearer's & Team Mates Health & AP Within A 50m Radius
1 Stimpak Diffuser
Gradually Restores Wearer's & Team Mates Health & AP Within A 50m Radius
Runner's
AP Sprinting Cost Reduced by -20% Whilst Outdoors (up to -100% on Full Stack)
10 Purified Water
AP Sprinting Cost Reduced by -20% Whilst Outdoors (up to -100% on Full Stack)
Scanner's
AP Cost of V.A.T.S. Attacks Reduced by -10% (up to -50% on Full Stack)
1 X-Cell
AP Cost of V.A.T.S. Attacks Reduced by -10% (up to -50% on Full Stack)
Slayer's
+50% Damage Against Legendary and Raid Combatants
5 Pure Yellowcake Flux
+50% Damage Against Legendary and Raid Combatants
Stabilizer's
Improves Weapon Recoil & Stability by 50%
25 Rubber
Improves Weapon Recoil & Stability by 50%
Stalwart's
+50 DMG & ENG Resist to User & All Teammates Within A 50m Radius (up to +250 on Full Stack)
1 Bobblehead: Leader
+50 DMG & ENG Resist to User & All Teammates Within A 50m Radius (up to +250 on Full Stack)
Tanky's
Standing Still Nullifies Ballistic Damage by -15% for 10s (20s Cooldown) (up to -75% on Full Stack)
5 Ballistic Fiber
Standing Still Nullifies Ballistic Damage by -15% for 10s (20s Cooldown) (up to -75% on Full Stack)
Viper's
When a Combat Target is Poisoned, Deal +50% Bonus Damage
15 Acid
When a Combat Target is Poisoned, Deal +50% Bonus Damage

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