New legendary 4th star effects are now available on the current PTS and can be tested. These are completely new effects that have not existed before. The release is currently planned for December 2024 and will also include CAMP pets, new RAIDs, major balancing, changed perks and much more. Changes during the current PTS are possible at any time and will be updated in this post.
PTS Version: 18th November 2024
Legendary 4th Star Mods Overview
4th Star
Crafting costs: 120 legendary modules per mod plus ingredients from the list.
Aegis
Fortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius
5 Circuitry
Fortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius
Battle-Loader's
15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)
1 Talons Serum
15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
1 Bufftats
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Bully's
When Attacking Outside of V.A.T.S., Deal +50% Bonus Weak-Point Damage
1 Buffout
When Attacking Outside of V.A.T.S., Deal +50% Bonus Weak-Point Damage
Choo-Choo's
10% Chance for 500 Damage & "Bloody Mess" When Sprinting Into Targets (up to 50% Chance on Full Stack)
15 Cannonballs
10% Chance for 500 Damage & "Bloody Mess" When Sprinting Into Targets (up to 50% Chance on Full Stack)
Combo-Breaker's
When Dealing Damage, 50% Chance to Not Use AP (10% Chance for Auto Melee Weapons)
1 Day Tripper
When Dealing Damage, 50% Chance to Not Use AP (10% Chance for Auto Melee Weapons)
Conductor's
Critical Hits Restore 5% of Health & Action Points for Player & Teammates Within a 50ft Radius
5 Pure Crimson Flux
Critical Hits Restore 5% of Health & Action Points for Player & Teammates Within a 50ft Radius
Electrician's
When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s
1 Bobblehead: Energy Weapons
When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s
Encircler's
+10% Damage For Each Combat Target Around You (up to +50%)
1 Overdrive
+10% Damage For Each Combat Target Around You (up to +50%)
Fencer's
+12.5% Melee Damage. Additional +12.5% for Each Nearby Teammate (up to +50% on Full Team)
1 Bobblehead: Melee
+12.5% Melee Damage. Additional +12.5% for Each Nearby Teammate (up to +50% on Full Team)
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
25 Gunpowder
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Icemen's
Applies Cryo On Hit That Slow Targets When Dealing Damage in V.A.T.S.
5 Pure Fluorescent Flux
Applies Cryo On Hit That Slow Targets When Dealing Damage in V.A.T.S.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
5 Pure Violet Flux
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Miasma's
When Hit, a Poisonous DoT Cloud Harms Nearby Targets for 10s (DoT DMG Increases Per Equipped Piece)
1 Plague Walker Serum
When Hit, a Poisonous DoT Cloud Harms Nearby Targets for 10s (DoT DMG Increases Per Equipped Piece)
Pin-Pointer's
+50% Damage When Targeting Enemy Appendages (i.e. Arms, Legs)
1 Formula P
+50% Damage When Targeting Enemy Appendages (i.e. Arms, Legs)
Polished
The Greater the Equipped Item Condition (+100%), the Greater the Weapon Damage (up to +60%)
1 Improved Repair Kit
The Greater the Equipped Item Condition (+100%), the Greater the Weapon Damage (up to +60%)
Pounder's
+1% Auto & +10% Non-Auto Damage Buff After Each Consecutive Melee Hit on the Same Combat Target (up to +100%)
1 Fury
+1% Auto & +10% Non-Auto Damage Buff After Each Consecutive Melee Hit on the Same Combat Target (up to +100%)
Propelling
Movement & Sprint Speed Increased by +5% (up to +25% on Full Stack)
15 Vault Steel Scrap
Movement & Sprint Speed Increased by +5% (up to +25% on Full Stack)
Pyromaniac's
When a Combat Target is Burning, Deal +50% Bonus Damage
15 Asbestos
When a Combat Target is Burning, Deal +50% Bonus Damage
Radioactive-Powered
Gain +2 AP Regeneration at the Cost of RADS (up to +10 AP on Full Stack)
5 Pure Cobalt Flux
Gain +2 AP Regeneration at the Cost of RADS (up to +10 AP on Full Stack)
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
1 Psychobuff
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
1 Bobblehead: Science
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Rejuvenator's
Gradually Restores Wearer's & Teammates Health & Action Points Within A 50ft Radius
5 Stimpak Diffuser
Gradually Restores Wearer's & Teammates Health & Action Points Within A 50ft Radius
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
10 Purified Water
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Sawbones's
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
1 Healing Factor Serum
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
1 X-Cell
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Stabilizer's
Improves Weapon Recoil & Stability by 50%
25 Rubber
Improves Weapon Recoil & Stability by 50%
Stalwart's
Power Armor Breaks 5% Slower For Owner & All Teammates Within A 50ft Radius (up to 25% Slower on Full Stack)
1 Bobblehead: Leader
Power Armor Breaks 5% Slower For Owner & All Teammates Within A 50ft Radius (up to 25% Slower on Full Stack)
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
5 Ballistic Fiber
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Viper's
When a Combat Target is Poisoned, Deal +50% Bonus Damage
15 Acid
When a Combat Target is Poisoned, Deal +50% Bonus Damage
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