Nuke Codes (Week: 11th May -18th May 2026 (20:00))
Alpha: 61952546
Bravo: 57631629
Charlie: 58612449
Nuke Codes
Week: 11th May -18th May 2026 (20:00)
Alpha:
61952546
Bravo:
57631629
Charlie:
58612449
Season 24: "Rip Daring and the Cryptids from Beyond the Cosmos"   Still 16/91 Days Left
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Legendary 4th Star Mods ("Gleaming Depths" December Update)

Legendary 4th Star Mods (`Gleaming Depths` December Update)

New legendary 4th star effects are now available on the current PTS and can be tested. These are completely new effects that have not existed before. The release is currently planned for December 2024 and will also include CAMP pets, new RAIDs, major balancing, changed perks and much more. Changes during the current PTS are possible at any time and will be updated in this post.

PTS Version: 18th November 2024

Legendary 4th Star Mods Overview

4th Star

Crafting costs: 120 legendary modules per mod plus ingredients from the list.

Charged
Light Attacks Build Up Charge That Is Released With A Heavy Attack (Max Charges 3)
3x Fusion Core
Light Attacks Build Up Charge That Is Released With A Heavy Attack (Max Charges 3)
Thrill-Seeker's
Reload Speed & Melee Attack Speed increases based on Killstreak Count (2% per Kill)
1x Adrenal Reaction Serum
Reload Speed & Melee Attack Speed increases based on Killstreak Count (2% per Kill)
Aegis
Fortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius
5 Circuitry
Fortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius
Battle-Loader's
15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)
1 Talons Serum
15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
1 Bufftats
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Bully's
+25% damage per crippled limb the target has
1 Buffout
+25% damage per crippled limb the target has
Choo-Choo's
10% Chance for 500 Damage & "Bloody Mess" When Sprinting Into Targets (up to 50% Chance on Full Stack)
15 Cannonballs
10% Chance for 500 Damage & "Bloody Mess" When Sprinting Into Targets (up to 50% Chance on Full Stack)
Combo-Breaker's
When Dealing Damage, 50% Chance to Not Use AP (10% Chance for Auto Melee Weapons)
1 Day Tripper
When Dealing Damage, 50% Chance to Not Use AP (10% Chance for Auto Melee Weapons)
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
5 Pure Crimson Flux
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Electrician's
When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s
1 Bobblehead: Energy Weapons
When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s
Encircler's
+10% Damage For Each Combat Target Around You (up to +50%)
1 Overdrive
+10% Damage For Each Combat Target Around You (up to +50%)
Fencer's
+12.5% Melee Damage. Additional +12.5% for Each Nearby Teammate (up to +50% on Full Team)
1 Bobblehead: Melee
+12.5% Melee Damage. Additional +12.5% for Each Nearby Teammate (up to +50% on Full Team)
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
25 Gunpowder
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Icemen's
Applies Cryo On Hit That Slow Targets When Dealing Damage in V.A.T.S.
5 Pure Fluorescent Flux
Applies Cryo On Hit That Slow Targets When Dealing Damage in V.A.T.S.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
5 Pure Violet Flux
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Miasma's
When Hit, a Poisonous DoT Cloud Harms Nearby Targets for 10s (DoT DMG Increases Per Equipped Piece)
1 Plague Walker Serum
When Hit, a Poisonous DoT Cloud Harms Nearby Targets for 10s (DoT DMG Increases Per Equipped Piece)
Pin-Pointer's
+20% Weak Spot Damage
1 Formula P
+20% Weak Spot Damage
Polished
The Greater the Equipped Item Condition (+100%), the Greater the Weapon Damage (up to +60%)
1 Improved Repair Kit
The Greater the Equipped Item Condition (+100%), the Greater the Weapon Damage (up to +60%)
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
1 Fury
+10% Damage per Onslaught stack, +10 max stacks
Propelling
Movement & Sprint Speed Increased by +5% (up to +25% on Full Stack)
15 Vault Steel Scrap
Movement & Sprint Speed Increased by +5% (up to +25% on Full Stack)
Pyromaniac's
When a Combat Target is Burning, Deal +50% Bonus Damage
15 Asbestos
When a Combat Target is Burning, Deal +50% Bonus Damage
Radioactive-Powered
Gain +2 AP Regeneration at the Cost of RADS (up to +10 AP on Full Stack)
5 Pure Cobalt Flux
Gain +2 AP Regeneration at the Cost of RADS (up to +10 AP on Full Stack)
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
1 Psychobuff
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
1 Bobblehead: Science
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Rejuvenator's
Gradually Restores Wearer's & Teammates Health & Action Points Within A 50ft Radius
5 Stimpak Diffuser
Gradually Restores Wearer's & Teammates Health & Action Points Within A 50ft Radius
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
10 Purified Water
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Sawbones's
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
1 Healing Factor Serum
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
1 X-Cell
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Stabilizer's
Improves Weapon Recoil & Stability by 50%
25 Rubber
Improves Weapon Recoil & Stability by 50%
Stalwart's
Power Armor Breaks 5% Slower For Owner & All Teammates Within A 50ft Radius (up to 25% Slower on Full Stack)
1 Bobblehead: Leader
Power Armor Breaks 5% Slower For Owner & All Teammates Within A 50ft Radius (up to 25% Slower on Full Stack)
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
5 Ballistic Fiber
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Viper's
When a Combat Target is Poisoned, Deal +50% Bonus Damage
15 Acid
When a Combat Target is Poisoned, Deal +50% Bonus Damage

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Comments:

Auslieferator
Interessant.
Kostet dann 120 anstatt 60? O.o
30.09.2024 at 00:10:56
skywalka
Richtig, steht über der Liste. 30.09.2024 at 07:22:46
Jaromtron
HAHAH this looks so fun cant wait  01.10.2024 at 20:20:02
Auslieferator
Sollte EI-GENT-LICH n Scherz sein  -.-

04.10.2024 at 18:35:08
Yuri19
How do we get these new 4 star mods learned? 14.10.2024 at 11:48:37
skywalka
Also by scrapping them. With the same learn chance as the others. Loose mods can be rewarded in the raid on every stage by chance. 4 star weapons can also drop there as well as 4 star vulcan PA.  
It also seems like we will get 4 star enemies in appalachia, which also drop 4 star items.
14.10.2024 at 11:53:02
skywalka
No 4 star enemies or 4 star drops outside of the raid. That was removed on the PTS and was stated wrong in the last Patchnotes.  10.12.2024 at 00:48:20
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